forked from forks/qmk_firmware
569eee20b4
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Wolf Van Herreweghe <wolfvh@getupgamesofficial.com>
72 lines
2.1 KiB
C
72 lines
2.1 KiB
C
/*
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Copyright 2020 <contact@vwolf.be>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x36B6 // skippys_custom_pcs
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#define PRODUCT_ID 0x0001 // RooPad
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#define DEVICE_VER 0x0001 // Version 1
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#define MANUFACTURER ToastyStoemp
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#define PRODUCT RooPad
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 5
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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// Checked with Eagle Schematic
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#define MATRIX_ROW_PINS { B5, F6, F5, F4, F1 }
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#define MATRIX_COL_PINS { F0, B4, D7, D6, D4 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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#define RGB_DI_PIN B6
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#define RGBLED_NUM 21
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#define RGBLIGHT_SLEEP
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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