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qmk_firmware/keyboards/ffkeebs/puca
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Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, G

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* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps FFKeebs Púca Refactor (#15208) 2021-11-18 22:12:49 -08:00
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
puca.c Add core/fallback encoder behaviour (#20320) 2023-04-03 10:18:17 -06:00
puca.h Move remaining LAYOUT_alls to data driven (#20463) 2023-04-27 07:45:43 +10:00
readme.md RESET -> QK_BOOT keyboard readme (#18110) 2022-08-20 11:34:17 +01:00
rules.mk Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00

Puca Pad

  • Keyboard Maintainer: Sleepdealer
  • Hardware Supported: Puca Pad
  • Hardware Availability: Puca GB

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (the encoder)
  • Physical reset button: Briefly press the button on the front of the PCB - some may have pads you must short instead
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available

Make example for this keyboard (after setting up your build environment):

make ffkeebs/puca:default

Flashing example for this keyboard:

make ffkeebs/puca:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.