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qmk_firmware/keyboards/massdrop/alt/keymaps/pregame
Albert Y cbabc8dbe6
[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term

* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0

* Deprecate force hold in info_config.json

* Before and after quick tap term unit tests

* Quick tap unit tests iteration

* Keymap config.h correction

* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed

* Add two more test cases for quick tap

* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2

* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2

* Add function declaration for get_quick_tap_term

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-12-12 16:52:22 +01:00
..
config.h [Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007) 2022-12-12 16:52:22 +01:00
keymap.c Remove legacy keycodes, part 5 (#18710) 2022-10-15 22:29:43 +01:00
keymap.h
readme.md
rules.mk Removes terminal from QMK. (#17258) 2022-05-30 22:38:08 -07:00

Massdrop Alt Pregame

This keymap is here to show some love to the MD Alt. This is a stripped down version of the Drop Ctrl Endgame; hence the name Pregame.

IRL

In Real Life

Layers

Typing Layer

Typing Layer

Function Layer

SHORTCUT_LAYER

Features

These are the features currently supported by this keymap:

RGB Can be customized by "NAME OF COLOR" in the Keymap.c file.

1. Look at keymap for example.  My base layer the W,A,S,D and Arrow Keys are CHART short for CHARTREUSE (Close to NVIDIA GREEN). The values to pick from are located on keymap.h file.
2. I have applied static colors to the Function layer that let you know which keys are available to that layer only.  The not lit up keys are still accessible if set to Transparent Keycap!!! 

Credits

This was all converted originally from the Drop Ctrl Endgame. I took nblyumberg's version of code and converted it to fit into the alt. RGB timeout functionality was originally inspired by the code in this gist. LED config code was mostly transferred from matthewrobo keymap.

Rest of the information about RGB matrix, scan matrix, and whatever information I have used was made publicly available by many other awesome members of the community.