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qmk_firmware/keyboards/mwstudio/mmk_3/keymaps/via/keymap.c
TW59420 c4a2bea0e6
[Keyboard] add mmk_3 (#22569)
Co-authored-by: jack <0x6a73@protonmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
2023-12-11 19:21:09 -08:00

48 lines
1.9 KiB
C

/* Copyright 2023 TW59420 <https://github.com/TW59420>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const rgblight_segment_t PROGMEM my_layer0_dfu[] = RGBLIGHT_LAYER_SEGMENTS({3, 2, HSV_WHITE});
const rgblight_segment_t PROGMEM my_layer1_val[] = RGBLIGHT_LAYER_SEGMENTS({3, 2, HSV_BLUE});
const rgblight_segment_t PROGMEM my_layer2_sat[] = RGBLIGHT_LAYER_SEGMENTS({3, 2, HSV_PURPLE});
const rgblight_segment_t PROGMEM my_layer3_hue[] = RGBLIGHT_LAYER_SEGMENTS({3, 2, HSV_RED});
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(LT(3, KC_LCTL), LT(1, KC_C), LT(2, KC_V)),
[1] = LAYOUT(RGB_VAD, KC_TRNS, RGB_VAI),
[2] = LAYOUT(RGB_SAD, RGB_SAI, KC_TRNS),
[3] = LAYOUT(KC_TRNS, RGB_HUD, RGB_HUI)};
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_layer0_dfu, my_layer1_val, my_layer2_sat, my_layer3_hue);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, 0));
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
rgblight_set_layer_state(3, layer_state_cmp(state, 3));
return state;
}