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qmk_firmware/keyboards/mechwild/mokulua
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Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

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* Move RGBLight animations to data driven, handwired

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* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
mirrored Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
standard Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
glcdfont.c [Keyboard] Refactor mechwild/mokulua (#17068) 2022-05-12 11:24:03 -07:00
readme.md RESET -> QK_BOOT keyboard readme (#18110) 2022-08-20 11:34:17 +01:00
rules.mk Re-refactor Mokulua (#17125) 2022-07-17 16:55:32 -07:00

Mokulua

Mokulua

A short description of the keyboard/project

Make example for this keyboard (after setting up your build environment):

make mechwild/mokulua:default

Flashing example for this keyboard:

make mechwild/mokulua:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
  • Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available