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qmk_firmware/keyboards/bm40hsrgb/bm40hsrgb.c
Richard Goulter c59a81b792
[Keyboard] Update bm40hsrgb with RGB Matrix support (#10044)
* bm40rgb: copy from kbfirmware.com

* bm40rgb: align default keymap

* bm40rgb: rename kb.c/h to bm40rgb.c/h

* bm40rgb: adjust with changes from the noroadsleft converter

* bm40rgb: adjust keyboard to support plant_mit and ortho_4x12 layouts

* bm40rgb: Add keyboard readme.md

* bm40rgb: add RGB Matrix support

* bm40rgb: remove bm40hsrgb layout

* Apply suggestions from PR

- Fix alignment in keyboards/bm40rgb/bm40rgb.c
- Remove redundant DESCRIPTION in keyboards/bm40rgb/config.h
- Tidy keyboards/bm40rgb/readme.md
- Tidy MANUFACTURER, PRODUCT in keyboards/bm40rgb/config.h
- Tidy rules.mk keyboards/bm40rgb/rules.mk
- Use PRODUCT_ID computed from SHASUM of keyboard name in keyboards/bm40rgb/config.h
- Define LAYOUT_all in keyboards/bm40rgb/bm40rgb.h

* Update keyboards/bm40rgb/info.json

* Tidy comment

* Apply suggestions from code review

* Apply suggestions from code review

* Revert "bm40rgb: remove bm40hsrgb layout"

This reverts commit 1f69a03551.

* Move the rgbmatrix change over to bm40hsrgb

* Wrap g_led_config declaration with
2020-08-17 23:39:17 -07:00

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2 KiB
C
Executable file

/* Copyright 2020 tominabox1, Richard Goulter <richard.goulter@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm40hsrgb.h"
#if defined(RGB_MATRIX_ENABLE)
led_config_t g_led_config = {
{
// Key Matrix to LED Index
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
{12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23},
{24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35},
{36, 37, 38, 39, 40, 41, NO_LED, 42, 43, 44, 45, 46}
}, {
// LED Index to Physical Position
{ 0, 0}, { 20, 0}, { 40, 0}, {61, 0}, {81, 0}, {101, 0}, {122, 0}, {142, 0}, {162, 0}, {183, 0}, {203, 0}, {224, 0},
{ 0, 21}, { 20, 21}, { 40, 21}, {61, 21}, {81, 21}, {101, 21}, {122, 21}, {142, 21}, {162, 21}, {183, 21}, {203, 21}, {224, 21},
{ 0, 42}, { 20, 42}, { 40, 42}, {61, 42}, {81, 42}, {101, 42}, {122, 42}, {142, 42}, {162, 42}, {183, 42}, {203, 42}, {224, 42},
{ 0, 64}, { 20, 64}, { 40, 64}, {61, 64}, {81, 64}, {111, 64}, {142, 64}, {162, 64}, {183, 64}, {203, 64}, {224, 64},
{220, 32}, {176, 32}, {132, 32}, {88, 32}, {44, 32}, {0, 32}
}, {
// LED Index to Flag
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2
}
};
#endif