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qmk_firmware/keyboards/bandominedoni/keymaps/via/keymap.c
3araht e145c7ad3f
Bandominedoni version output feature and a new keymap added (#17947)
* SPLIT_USB_DETECT added.

* lednotg keymap added.

* lednotg missing modification fixed.

* VERSION is available.

* USER00 is used instead of SAFE_RANGE in via/keymap.c
2022-08-13 20:44:29 +01:00

173 lines
7.1 KiB
C

/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "version.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_MISC,
_FN
};
enum custom_keycodes {
VERSION = USER00
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
),
[_CLOSE] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
),
[_MISC] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, VERSION,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
)
};
void my_init(void){
// Set octave to MI_OCT_0
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
}
void eeconfig_init_user(void) { // EEPROM is getting reset!
midi_init();
my_init();
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
rgb_matrix_sethsv(HSV_BLUE);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
#endif
}
void keyboard_post_init_user(void) {
my_init();
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case VERSION: // Output firmware info.
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD ":" QMK_KEYMAP " @ " QMK_VERSION " | " QMK_BUILDDATE);
}
break;
}
return true;
}
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_user(void) {
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
uint8_t layer = biton32(layer_state);
switch (layer) {
case _CLOSE:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
// Close state indicator
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
break;
case _FN:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
break;
}
}
}
#endif