forked from forks/qmk_firmware
70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
#include QMK_KEYBOARD_H
|
|
|
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
//Following line allows macro to read current RGB settings
|
|
extern rgblight_config_t rgblight_config;
|
|
#endif
|
|
|
|
extern uint8_t is_master;
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
enum layer_number {
|
|
_BASE,
|
|
_ARROW,
|
|
_ADJUST,
|
|
};
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_BASE] = LAYOUT_numpad_6x4(
|
|
//,-----------------------------------|
|
|
LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
|
|
//|--------+--------+--------+--------|
|
|
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
|
//|--------+--------+--------+--------|
|
|
KC_P7, KC_P8, KC_P9,
|
|
//|--------+--------+--------+--------|
|
|
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
|
//|--------+--------+--------+--------|
|
|
KC_P1, KC_P2, KC_P3,
|
|
//|--------+--------+--------+--------|
|
|
LT(_ARROW, KC_P0), KC_PDOT,KC_PENT
|
|
//`-----------------------------------'
|
|
),
|
|
|
|
[_ARROW] = LAYOUT_numpad_6x4(
|
|
//,-----------------------------------|
|
|
KC_ESC, _______, _______, _______,
|
|
//|--------+--------+--------+--------|
|
|
XXXXXXX, _______, _______, _______,
|
|
//|--------+--------+--------+--------|
|
|
XXXXXXX, KC_UP, XXXXXXX,
|
|
//|--------+--------+--------+--------|
|
|
KC_LEFT, KC_DOWN,KC_RIGHT, _______,
|
|
//|--------+--------+--------+--------|
|
|
XXXXXXX, KC_DOWN, XXXXXXX,
|
|
//|--------+--------+--------+--------|
|
|
MO(_ARROW), _______, _______
|
|
//`-----------------------------------'
|
|
),
|
|
|
|
[_ADJUST] = LAYOUT_numpad_6x4( /* Base */
|
|
//,-----------------------------------|
|
|
MO(_ADJUST), _______, _______, _______,
|
|
//|--------+--------+--------+--------|
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
//|--------+--------+--------+--------|
|
|
RGB_SAD, RGB_SAI, XXXXXXX,
|
|
//|--------+--------+--------+--------|
|
|
RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG,
|
|
//|--------+--------+--------+--------|
|
|
RGB_VAD, RGB_VAI, XXXXXXX,
|
|
//|--------+--------+--------+--------|
|
|
XXXXXXX, XXXXXXX, RGB_MOD
|
|
//`-----------------------------------'
|
|
)
|
|
};
|