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qmk_firmware/keyboards/mlego/m65/keymaps/uk
Alin Marin Elena 51cfb1b457
[Keyboard] mlego fix product id and sync oled code (#16237)
* sync oled code over the keymaps

* put different product ids

* put different product ids for the rest

* put different product ids for the rest

* try to reduce code duplication

* make ifdefs nice and correct

* move the leds code out of keymap

* try to reduce code duplication

* move the rgb code outside the keymaps for reuse

* Update keyboards/mlego/m65/m65.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/mlego/m65/m65.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* move more code outside keymaps for reuse

* add few more xps

* add mic mute

* update to new name of macros for reset

* style for matrix

* clean split

* use tinyuf2 as bootloader

* Update keyboards/mlego/m65/rev4/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* radionalise product id and device version

* add tinyuf2 as default bootloader for stm32f4

* update tinyuf2

* update tinyuf2 and via. f411 remove tinyuf2 since is not really working. make the config more conditional

* sync the keymap with default

* revert via non building with gcc 11

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-06-11 11:18:45 -07:00
..
config.h
keymap.c [Keyboard] mlego fix product id and sync oled code (#16237) 2022-06-11 11:18:45 -07:00
readme.md
rules.mk

Default M65 Layout

M65 Layout Image

This is the default layout for M65. For the most part it's a straightforward and easy to follow layout inspired by ISO with a UK turn. The only unusual key is the key in the upper left, which sends Escape normally, but Grave when in layer 1 aka LWR. Similarly number row in layer 1 give the usual audio KC_GRV, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_AUDIO_VOL_DOWN, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PSCREEN, KC_DEL, KC_EQL in layer 2 aka RSE one gets F1-F12 mouse emulation can be used in layer 1 and 2.

flashing is done by LWR+RSE+r

full layout below see in keymap.c