forked from forks/qmk_firmware
174 lines
4.1 KiB
C
174 lines
4.1 KiB
C
/* Copyright 2020 elmo-space<mail@elmo.space>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "rgblite.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FUNC,
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};
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// set your keycodes here
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#define layer1_left KC_PAUS
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#define layer1_right KC_MPLY
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#define layer2_left KC_MPRV
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#define layer2_right KC_MNXT
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enum custom_keycodes {
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LEFT1 = SAFE_RANGE,
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RIGHT1,
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LEFT2,
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RIGHT2
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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LEFT1, RIGHT1
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),
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[_FUNC] = LAYOUT(
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LEFT2, RIGHT2
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)
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};
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static bool key1_down = false;
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static bool key2_down = false;
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static char layer_switched = 0; // this prevents the individual keys getting triggered after a layerchange
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bool process_record_user(uint16_t keycode, keyrecord_t *record)
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{
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switch (keycode)
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{
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case LEFT1:
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if (record->event.pressed)
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{
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if (key2_down)
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{
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layer_on(1);
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layer_switched = 2;
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return false;
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break;
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}
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key1_down = true;
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}
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else {
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if (layer_switched > 0) {
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--layer_switched;
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key1_down = false;
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}
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else {
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tap_code(layer1_left);
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key1_down = false;
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}
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}
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return false;
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break;
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case RIGHT1:
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if (record->event.pressed)
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{
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if (key1_down)
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{
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layer_on(1);
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layer_switched = 2;
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return false;
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break;
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}
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key2_down = true;
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}
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else {
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if (layer_switched > 0) {
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--layer_switched;
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key2_down = false;
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}
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else {
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tap_code(layer1_right);
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key2_down = false;
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}
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}
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return false;
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break;
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case LEFT2:
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if (record->event.pressed)
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{
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if (key2_down)
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{
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layer_off(1);
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layer_switched = 2;
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return false;
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break;
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}
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key1_down = true;
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}
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else {
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if (layer_switched > 0) {
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--layer_switched;
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key1_down = false;
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}
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else {
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tap_code(layer2_left);
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key1_down = false;
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}
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}
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return false;
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break;
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case RIGHT2:
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if (record->event.pressed)
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{
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if (key1_down)
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{
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layer_off(1);
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layer_switched = 2;
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return false;
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break;
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}
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key2_down = true;
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}
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else {
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if (layer_switched > 0) {
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--layer_switched;
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key2_down = false;
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}
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else {
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tap_code(layer2_right);
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key2_down = false;
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}
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}
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return false;
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break;
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}
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return true;
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};
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// layer colors
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _FUNC:
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rgblite_setrgb(RGB_RED);
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break;
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default: // for any other layers, or the default layer
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rgblite_setrgb(RGB_GREEN);
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break;
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}
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return state;
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}
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// default color
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void keyboard_post_init_user(void) {
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rgblite_setrgb(RGB_GREEN);
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}
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