forked from forks/qmk_firmware
33074bcbad
Co-authored-by: Ryan <fauxpark@gmail.com>
63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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* Copyright 2019 Sunjun Kim
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* Copyright 2020 Ploopy Corporation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// used for tracking the state
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bool is_drag_scroll = false;
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enum custom_keycodes {
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DRAG_SCROLL = PLOOPY_SAFE_RANGE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(/* Base */
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C(KC_C), KC_BTN1, KC_BTN3, KC_BTN2, C(KC_V), KC_BTN4, KC_BTN5, DPI_CONFIG)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case DRAG_SCROLL:
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if (record->event.pressed) {
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// this toggles the state each time you tap it
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is_drag_scroll ^= 1;
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}
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break;
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}
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return true;
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}
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// The real magic is here.
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// This function is called to translate the processed sensor movement
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// from the mouse sensor and translates it into x and y movement for
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// the mouse report. Normally. So if "drag scroll" is toggled on,
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// moving the ball scrolls instead. You could remove the x or y here
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// to only scroll in one direction, if you wanted, as well. In fact,
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// there is no reason that you need to send this to the mouse report.
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// You could have it register a key, instead.
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void process_mouse_user(report_mouse_t* mouse_report, int16_t x, int16_t y) {
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if (is_drag_scroll) {
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mouse_report->h = x;
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mouse_report->v = y;
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} else {
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mouse_report->x = x;
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mouse_report->y = y;
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}
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}
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