forked from forks/qmk_firmware
62ba66d618
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
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#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
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RGB_MATRIX_EFFECT(SOLID_SPLASH)
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
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#endif
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static bool rgb_matrix_solid_multisplash_range(uint8_t start, effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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uint8_t count = g_last_hit_tracker.count;
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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hsv.v = 0;
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for (uint8_t j = start; j < count; j++) {
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int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
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int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
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uint8_t dist = sqrt16(dx * dx + dy * dy);
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uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
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if (effect > 255)
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effect = 255;
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hsv.v = qadd8(hsv.v, 255 - effect);
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}
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hsv.v = scale8(hsv.v, rgb_matrix_config.val);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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bool SOLID_MULTISPLASH(effect_params_t* params) {
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return rgb_matrix_solid_multisplash_range(0, params);
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}
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bool SOLID_SPLASH(effect_params_t* params) {
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return rgb_matrix_solid_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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