forked from forks/qmk_firmware
495 lines
16 KiB
C
495 lines
16 KiB
C
/*
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Copyright 2011 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keyboard.h"
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#include "matrix.h"
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#include "keymap.h"
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#include "host.h"
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#include "led.h"
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#include "usb_keycodes.h"
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#include "timer.h"
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#include "print.h"
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#include "debug.h"
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#include "command.h"
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#include "util.h"
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#ifdef MOUSEKEY_ENABLE
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#include "mousekey.h"
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#endif
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#ifdef EXTRAKEY_ENABLE
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#include <util/delay.h>
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#endif
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#define LAYER_DELAY 250
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typedef enum keykind {
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NONE,
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FN_DOWN, FN_UP,
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FNK_DOWN, FNK_UP,
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KEY_DOWN, KEY_UP,
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MOD_DOWN, MOD_UP,
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MOUSEKEY_DOWN, MOUSEKEY_UP,
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DELAY
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} keykind_t;
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typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
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uint8_t current_layer = 0;
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uint8_t default_layer = 0;
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/* keyboard internal states */
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static kbdstate_t kbdstate = IDLE;
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static uint8_t fn_state_bits = 0;
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static keyrecord_t delayed_fn;
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static keyrecord_t waiting_key;
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static const char *state_str(kbdstate_t state)
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{
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if (state == IDLE) return PSTR("IDLE");
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if (state == DELAYING) return PSTR("DELAYING");
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if (state == WAITING) return PSTR("WAITING");
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if (state == PRESSING) return PSTR("PRESSING");
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return PSTR("UNKNOWN");
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}
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static inline keykind_t get_keykind(uint8_t code, bool pressed)
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{
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if IS_KEY(code) return (pressed ? KEY_DOWN : KEY_UP);
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if IS_MOD(code) return (pressed ? MOD_DOWN : MOD_UP);
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if IS_FN(code) {
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if (keymap_fn_keycode(FN_INDEX(code)))
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return (pressed ? FNK_DOWN : FNK_UP);
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else
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return (pressed ? FN_DOWN : FN_UP);
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}
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if IS_MOUSEKEY(code) return (pressed ? MOUSEKEY_DOWN : MOUSEKEY_UP);
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return NONE;
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}
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static void layer_switch_on(uint8_t code)
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{
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if (!IS_FN(code)) return;
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fn_state_bits |= FN_BIT(code);
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if (current_layer != keymap_fn_layer(FN_INDEX(code))) {
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//TODO: clear all key execpt Mod key
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debug("Layer Switch(on): "); debug_hex(current_layer);
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current_layer = keymap_fn_layer(FN_INDEX(code));
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debug(" -> "); debug_hex(current_layer); debug("\n");
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}
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}
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static void layer_switch_off(uint8_t code)
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{
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if (!IS_FN(code)) return;
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fn_state_bits &= ~FN_BIT(code);
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if (current_layer != keymap_fn_layer(biton(fn_state_bits))) {
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//TODO: clear all key execpt Mod key
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debug("Layer Switch(off): "); debug_hex(current_layer);
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current_layer = keymap_fn_layer(biton(fn_state_bits));
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debug(" -> "); debug_hex(current_layer); debug("\n");
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}
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}
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static inline uint8_t get_keycode(key_t key)
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{
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return keymap_get_keycode(current_layer, key.row, key.col);
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}
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// whether any key except modifier is down or not
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static inline bool is_anykey_down(void)
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{
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for (int r = 0; r < MATRIX_ROWS; r++) {
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matrix_row_t matrix_row = matrix_get_row(r);
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for (int c = 0; c < MATRIX_COLS; c++) {
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if (matrix_row && (1<<c)) {
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if (IS_KEY(get_keycode((key_t){ .row = r, .col = c }))) {
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return true;
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}
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}
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}
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}
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return false;
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}
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static void register_code(uint8_t code)
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{
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if IS_KEY(code) {
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host_add_key(code);
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host_send_keyboard_report();
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}
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else if IS_MOD(code) {
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host_add_mod_bit(MOD_BIT(code));
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host_send_keyboard_report();
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}
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else if IS_MOUSEKEY(code) {
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mousekey_on(code);
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mousekey_send();
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}
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}
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static void unregister_code(uint8_t code)
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{
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if IS_KEY(code) {
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host_del_key(code);
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host_send_keyboard_report();
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}
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else if IS_MOD(code) {
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host_del_mod_bit(MOD_BIT(code));
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host_send_keyboard_report();
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}
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else if IS_MOUSEKEY(code) {
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mousekey_off(code);
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mousekey_send();
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}
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}
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/*
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*
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* Event/State|IDLE DELAYING[f] WAITING[f,k] PRESSING
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* -----------+------------------------------------------------------------------
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* Fn Down |IDLE(L+) WAITING(Sk) WAITING(Sk) -
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* Up |IDLE(L-) IDLE(L-) IDLE(L-) IDLE(L-)
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* Fnk Down |DELAYING(Sf) WAITING(Sk) WAINTING(Sk) PRESSING(Rf)
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* Up |IDLE(L-) IDLE(Rf,Uf) IDLE(Rf,Ps,Uf)*3 PRESSING(Uf)
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* Key Down |PRESSING(Rk) WAITING(Sk) WAITING(Sk) PRESSING(Rk)
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* Up |IDLE(Uk) DELAYING(Uk) IDLE(L+,Ps,Uk) IDLE(Uk)*4
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* Delay |- IDLE(L+) IDLE(L+,Ps) -
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* |
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* No key Down|IDLE(Ld) IDLE(Ld) IDLE(Ld) IDLE(Ld)
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*
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* *2: register Fnk if any key is pressing
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* *3: when Fnk == Stored Fnk, if not ignore.
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* *4: when no registered key any more
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*
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* States:
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* IDLE:
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* DELAYING: delay layer switch after pressing Fn with alt keycode
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* WAITING: key is pressed during DELAYING
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*
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* Events:
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* Fn: Fn key without alternative keycode
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* Fnk: Fn key with alternative keycode
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* -: ignore
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*
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* Actions:
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* Rk: register key
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* Uk: unregister key
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* Rf: register stored Fn(alt keycode)
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* Uf: unregister stored Fn(alt keycode)
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* Rs: register stored key
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* Us: unregister stored key
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* Sk: store key
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* Sf: store Fn
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* Ps: play stored key(Interpret stored key and transit state)
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* L+: Switch to new layer(*retain* Modifiers only)
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* L-: Switch back to last layer(*clear* stored key/Fn, *unregister* all Modifier/key)
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* Ld: Switch back to default layer(*clear* stored key/Fn, *unregister* all Modifier/key)
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*/
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#define NEXT(state) do { \
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debug("NEXT: "); print_P(state_str(kbdstate)); \
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kbdstate = state; \
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debug(" -> "); print_P(state_str(kbdstate)); debug("\n"); \
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} while (0)
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static inline void process_key(keyevent_t event)
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{
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/* TODO: ring buffer
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static keyrecord_t waiting_keys[5];
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static uint8_t waiting_keys_head = 0;
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static uint8_t waiting_keys_tail = 0;
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*/
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uint8_t code = get_keycode(event.key);
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keykind_t kind = get_keykind(code, event.pressed);
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uint8_t tmp_mods;
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debug("state: "); print_P(state_str(kbdstate));
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debug(" kind: "); debug_hex(kind);
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debug(" code: "); debug_hex(code);
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if (event.pressed) { debug("d"); } else { debug("u"); }
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debug("\n");
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switch (kbdstate) {
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case IDLE:
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switch (kind) {
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case FN_DOWN:
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layer_switch_on(code);
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break;
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case FN_UP:
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layer_switch_off(code);
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break;
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case FNK_DOWN:
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// repeat Fn alt key when press Fn key down, up then down again quickly
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if (KEYEQ(delayed_fn.event.key, event.key) &&
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timer_elapsed(delayed_fn.time) < LAYER_DELAY) {
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register_code(keymap_fn_keycode(FN_INDEX(code)));
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NEXT(PRESSING);
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} else {
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delayed_fn = (keyrecord_t) {
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.event = event,
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.code = code,
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.mods = keyboard_report->mods,
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.time = timer_read()
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};
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NEXT(DELAYING);
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}
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break;
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case FNK_UP:
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layer_switch_off(code);
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break;
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case KEY_DOWN:
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case MOUSEKEY_DOWN:
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register_code(code);
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NEXT(PRESSING);
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break;
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case MOD_DOWN:
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register_code(code);
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break;
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case KEY_UP:
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case MOUSEKEY_UP:
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case MOD_UP:
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unregister_code(code);
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break;
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default:
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break;
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}
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break;
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case PRESSING:
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switch (kind) {
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case FN_DOWN:
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// ignored when any key is pressed
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break;
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case FN_UP:
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layer_switch_off(code);
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NEXT(IDLE);
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break;
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case FNK_DOWN:
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register_code(keymap_fn_keycode(FN_INDEX(code)));
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break;
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case FNK_UP:
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unregister_code(keymap_fn_keycode(FN_INDEX(code)));
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break;
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case KEY_DOWN:
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case MOD_DOWN:
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case MOUSEKEY_DOWN:
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register_code(code);
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break;
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case KEY_UP:
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case MOD_UP:
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case MOUSEKEY_UP:
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unregister_code(code);
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// no key registered? mousekey, mediakey, systemkey
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if (!host_has_anykey())
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NEXT(IDLE);
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break;
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default:
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break;
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}
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break;
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case DELAYING:
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switch (kind) {
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case FN_DOWN:
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case FNK_DOWN:
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case KEY_DOWN:
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case MOUSEKEY_DOWN:
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waiting_key = (keyrecord_t) {
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.event = event,
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.code = code,
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.mods = keyboard_report->mods,
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.time = timer_read()
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};
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NEXT(WAITING);
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break;
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case MOD_DOWN:
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register_code(code);
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break;
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case FN_UP:
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layer_switch_off(code);
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NEXT(IDLE);
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break;
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case FNK_UP:
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if (code == delayed_fn.code) {
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// type Fn with alt keycode
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// restore the mod status at the time of pressing Fn key
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tmp_mods = keyboard_report->mods;
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host_set_mods(delayed_fn.mods);
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register_code(keymap_fn_keycode(FN_INDEX(delayed_fn.code)));
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unregister_code(keymap_fn_keycode(FN_INDEX(delayed_fn.code)));
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host_set_mods(tmp_mods);
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NEXT(IDLE);
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} else {
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layer_switch_off(code);
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NEXT(IDLE);
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}
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break;
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case KEY_UP:
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case MOUSEKEY_UP:
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unregister_code(code);
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NEXT(IDLE);
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break;
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case MOD_UP:
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unregister_code(code);
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break;
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default:
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break;
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}
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break;
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case WAITING:
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switch (kind) {
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case FN_DOWN:
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case FNK_DOWN:
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case KEY_DOWN:
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case MOUSEKEY_DOWN:
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tmp_mods = keyboard_report->mods;
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host_set_mods(delayed_fn.mods);
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register_code(keymap_fn_keycode(FN_INDEX(delayed_fn.code)));
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host_set_mods(waiting_key.mods);
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register_code(waiting_key.code);
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host_set_mods(tmp_mods);
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register_code(code);
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NEXT(IDLE);
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break;
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case MOD_DOWN:
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register_code(code);
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break;
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case FN_UP:
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layer_switch_off(code);
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NEXT(IDLE);
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break;
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case FNK_UP:
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if (code == delayed_fn.code) {
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// alt down, key down, alt up
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tmp_mods = keyboard_report->mods;
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host_set_mods(delayed_fn.mods);
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register_code(keymap_fn_keycode(FN_INDEX(delayed_fn.code)));
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host_set_mods(waiting_key.mods);
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register_code(waiting_key.code);
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unregister_code(keymap_fn_keycode(FN_INDEX(delayed_fn.code)));
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host_set_mods(tmp_mods);
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NEXT(IDLE);
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} else {
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layer_switch_off(code);
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NEXT(IDLE);
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}
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break;
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case KEY_UP:
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case MOUSEKEY_UP:
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if (code == waiting_key.code) {
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layer_switch_on(delayed_fn.code);
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NEXT(IDLE);
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// process waiting_key
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tmp_mods = keyboard_report->mods;
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host_set_mods(waiting_key.mods);
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process_key(waiting_key.event);
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host_set_mods(tmp_mods);
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process_key(event);
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} else {
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unregister_code(code);
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}
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break;
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case MOD_UP:
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unregister_code(code);
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break;
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default:
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break;
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}
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break;
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}
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// TODO: FAIL SAFE: unregister all keys when no key down
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}
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void keyboard_init(void)
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{
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debug_keyboard = true;
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timer_init();
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matrix_init();
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#ifdef PS2_MOUSE_ENABLE
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ps2_mouse_init();
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#endif
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}
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void keyboard_task(void)
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{
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static matrix_row_t matrix_prev[MATRIX_ROWS];
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matrix_row_t matrix_row = 0;
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matrix_row_t matrix_change = 0;
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matrix_scan();
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if (command_proc()) {
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debug("COMMAND\n");
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// TODO: clear all keys
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host_clear_keyboard_report();
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host_send_keyboard_report();
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return;
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}
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for (int r = 0; r < MATRIX_ROWS; r++) {
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matrix_row = matrix_get_row(r);
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matrix_change = matrix_row ^ matrix_prev[r];
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if (matrix_change) {
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// TODO: print once per scan
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if (debug_matrix) matrix_print();
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for (int c = 0; c < MATRIX_COLS; c++) {
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if (matrix_change & (1<<c)) {
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process_key((keyevent_t){
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.key = (key_t){ .row = r, .col = c },
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.pressed = (matrix_row & (1<<c))
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});
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// record a processed key
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matrix_prev[r] ^= (1<<c);
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// process a key per task call
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goto MATRIX_LOOP_END;
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}
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}
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}
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}
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MATRIX_LOOP_END:
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// TODO: FAIL SAFE: clear all key if no key down
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// layer switch when delay term elapses
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if (kbdstate == DELAYING || kbdstate == WAITING) {
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if (timer_elapsed(delayed_fn.time) > LAYER_DELAY) {
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if (kbdstate == DELAYING) {
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layer_switch_on(delayed_fn.code);
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NEXT(IDLE);
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}
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if (kbdstate == WAITING) {
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layer_switch_on(delayed_fn.code);
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NEXT(IDLE);
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uint8_t tmp_mods = keyboard_report->mods;
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host_set_mods(waiting_key.mods);
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process_key(waiting_key.event);
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host_set_mods(tmp_mods);
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}
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}
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}
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// mousekey repeat & acceleration
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mousekey_task();
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return;
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}
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void keyboard_set_leds(uint8_t leds)
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{
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led_set(leds);
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}
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