forked from forks/qmk_firmware
226 lines
7.5 KiB
C
226 lines
7.5 KiB
C
/*
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Copyright 2023 3araht
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B5, B4, E6, D7, C6, D4 }
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#define MATRIX_COL_PINS { B1, F7, F6, F5, F4, B3, B2, B6, D0, D1 }
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#define MATRIX_ROW_PINS_RIGHT { D1, D0, D4, C6, D7, E6 }
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#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2, C7, B7, F1 }
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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// Right side has to be the master since 1, LED data is output from right side, and 2, Audio pin is prepared on right side as a reserve.
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#define MASTER_RIGHT
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// for "Generic" Promicro to be detected correctly as lefthand side (slave)
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#define SPLIT_USB_DETECT
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#ifdef RGBLIGHT_ENABLE
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# define RGBLED_NUM 123
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// Do not define "RGBLED_SPLIT" since somehow it doesn't work well yet.
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// Even thhough "#define RGBLED_SPLIT { 60, 63 }" was set, LEDs on the sub keyboad side didn't turn on.
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// Not sure but rgblight_sethsv_at() might not support RGBLED_SPLIT yet.
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// Instead, LED data is tranferred from right side to the left via TRRS cable.
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# define RGBLIGHT_LIMIT_VAL 80
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# define RGBLIGHT_LAYERS
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// By default, LEDs of the buttons which are pressed turn on.
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// # define RGBLIGHT_EFFECT_TWINKLE
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// # define RGBLIGHT_EFFECT_KNIGHT
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// RGBLIGHT LED MAP
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// Right 1st row (12 LEDs)
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// ENCODER
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// Right 2nd .. 5th row(13, 12, 13, 12 LEDs)
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// Left 1st .. 5th row (12 LEDs x 5 rows)
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# define RGBLIGHT_LED_MAP { \
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60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, \
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97, \
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84, 83, 82, 81, 80, 79, 78, 77, 76, 75, 74, 73, 72, \
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85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, \
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110, 109, 108, 107, 106, 105, 104, 103, 102, 101, 100, 99, 98, \
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111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, \
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\
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11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, \
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12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, \
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35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25, 24, \
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36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, \
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59, 58, 57, 56, 55, 54, 53, 52, 51, 50, 49, 48 \
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}
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#endif
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#ifdef RGB_MATRIX_ENABLE
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/* ws2812 RGB MATRIX */
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# define RGB_MATRIX_LED_COUNT 123
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// for all fingers used at once.
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# define LED_HITS_TO_REMEMBER 10
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
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// the above brighness setting has no effect on rgb_matrix_set_color().
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// Use darker colors instead.
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/* RGB darker COLORS */
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# define RGB_DARKWHITE 0x66, 0x66, 0x66
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# define RGB_DARKRED 0x66, 0x0, 0x0
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# define RGB_DARKCORAL 0x66, 0x31, 0x1E
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# define RGB_DARKORANGE 0x66, 0x33, 0x0
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# define RGB_DARKGOLDENROD 0x56, 0x42, 0xD
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# define RGB_DARKGOLD 0x66, 0x56, 0x0
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# define RGB_DARKYELLOW 0x66, 0x66, 0x0
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# define RGB_DARKCHARTREUSE 0x33, 0x66, 0x0
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# define RGB_DARKGREEN 0x0, 0x66, 0x0
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# define RGB_DARKSPRINGGREEN 0x0, 0x66, 0x33
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# define RGB_DARKTURQUOISE 0x1C, 0x2C, 0x2A
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# define RGB_DARKTEAL 0x0, 0x33, 0x33
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# define RGB_DARKCYAN 0x0, 0x66, 0x66
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# define RGB_DARKAZURE 0x3D, 0x62, 0x66
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# define RGB_DARKBLUE 0x0, 0x0, 0x66
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# define RGB_DARKPURPLE 0x30, 0x0, 0x66
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# define RGB_DARKMAGENTA 0x66, 0x0, 0x66
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# define RGB_DARKPINK 0x66, 0x33, 0x4C
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// https://docs.qmk.fm/#/feature_rgb_matrix
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// Enable suspend mode.
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// # define RGB_DISABLE_WHEN_USB_SUSPENDED true
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_BREATHING
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// #define ENABLE_RGB_MATRIX_BAND_SAT
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// #define ENABLE_RGB_MATRIX_BAND_VAL
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define ENABLE_RGB_MATRIX_CYCLE_ALL
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// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// #define ENABLE_RGB_MATRIX_DUAL_BEACON
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// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // RGB_MATRIX_ENABLE
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Audio */
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#ifdef AUDIO_ENABLE
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# define AUDIO_PIN B5 // use EX1 = PB5 = PIN9 as Audio output
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// #define DAC_SAMPLE_MAX 32768U
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# define DAC_SAMPLE_MAX 65535U
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// #define AUDIO_CLICKY
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# define NO_MUSIC_MODE
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// #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU)
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// #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1)
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// #define STARTUP_SONG SONG(USSR_ANTHEM)
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// #define STARTUP_SONG SONG(CAMPANELLA)
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#endif
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/*
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* MIDI options
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*/
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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#ifdef MIDI_ENABLE
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# define MIDI_ADVANCED
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// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
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# define MIDI_INITIAL_VELOCITY 117
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#endif // MIDI_ENABLE
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#define TAP_CODE_DELAY 10
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/* 2021/01/22 added to shrink firmware size */
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// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
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// #define NO_ACTION_TAPPING
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// NO_ACTION_ONESHOT -388 bytes
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#define NO_ACTION_ONESHOT
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/*
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* Encoder options
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*/
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#ifdef ENCODER_ENABLE
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# define ENCODER_RESOLUTIONS_RIGHT { 4 }
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#endif // ENCODER_ENABLE
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