forked from forks/qmk_firmware
3e861c2fd5
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add woodpad * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Fix rebasing issues * remove head files * Fix "macro" issue * Rename ez keymaps for userspace * Revert "Rename ez keymaps for userspace" This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4. * Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces * Fix ergodox code * Remove "drashna-ez" keymap as it's no longer needed
443 lines
11 KiB
C
443 lines
11 KiB
C
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include "woodpad.h"
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
#define _NUMLOCK 0
|
|
#define _NAV 1
|
|
#define _DIABLO 2
|
|
#define _MACROS 3
|
|
#define _MEDIA 4
|
|
|
|
// Fillers to make layering more clear
|
|
#define _______ KC_TRNS
|
|
#define XXXXXXX KC_NO
|
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
|
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
|
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
|
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
|
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
|
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
|
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
|
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
|
#endif
|
|
|
|
//define layer change stuff for underglow indicator
|
|
bool skip_leds = false;
|
|
|
|
bool is_overwatch = false;
|
|
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
//define diablo macro timer variables
|
|
static uint16_t diablo_timer[4];
|
|
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
|
static uint8_t diablo_key_time[4];
|
|
|
|
|
|
bool check_dtimer(uint8_t dtimer) {
|
|
// has the correct number of seconds elapsed (as defined by diablo_times)
|
|
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
|
};
|
|
#endif
|
|
|
|
|
|
enum custom_keycodes {
|
|
PLACEHOLDER = SAFE_RANGE, // can always be here
|
|
KC_DIABLO_CLEAR,
|
|
KC_OVERWATCH,
|
|
KC_SALT,
|
|
KC_MORESALT,
|
|
KC_SALTHARD,
|
|
KC_GOODGAME,
|
|
KC_SYMM,
|
|
KC_DOOMFIST,
|
|
KC_JUSTGAME,
|
|
KC_GLHF,
|
|
KC_TORB,
|
|
KC_MAKE,
|
|
KC_RESET
|
|
};
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
enum {
|
|
TD_DIABLO_1 = 0,
|
|
TD_DIABLO_2,
|
|
TD_DIABLO_3,
|
|
TD_DIABLO_4
|
|
};
|
|
|
|
|
|
// Cycle through the times for the macro, starting at 0, for disabled.
|
|
// Max of six values, so don't exceed
|
|
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
|
if (state->count >= 7) {
|
|
diablo_key_time[diablo_key] = diablo_times[0];
|
|
reset_tap_dance(state);
|
|
}
|
|
else {
|
|
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
|
}
|
|
}
|
|
|
|
|
|
// Would rather have one function for all of this, but no idea how to do that...
|
|
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 0);
|
|
}
|
|
|
|
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 1);
|
|
}
|
|
|
|
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 2);
|
|
}
|
|
|
|
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 3);
|
|
}
|
|
|
|
|
|
|
|
//Tap Dance Definitions
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
// tap once to disable, and more to enable timed micros
|
|
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
|
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
|
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
|
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
|
|
|
};
|
|
#endif
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_NUMLOCK] = KEYMAP( /* Base */
|
|
TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
|
|
KC_P7, KC_P8, KC_P9, KC_PAST, \
|
|
KC_P4, KC_P5, KC_P6, KC_PMNS, \
|
|
KC_P1, KC_P2, KC_P3, KC_PPLS, \
|
|
LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
|
|
),
|
|
[_NAV] = KEYMAP( /* Base */
|
|
_______, _______, _______, _______,\
|
|
KC_HOME, KC_UP, KC_PGUP, _______, \
|
|
KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
|
|
KC_END, KC_DOWN, KC_PGDN, _______, \
|
|
KC_INS, KC_DEL, _______, _______ \
|
|
),
|
|
#ifdef TAP_DANCE_ENABLE
|
|
[_DIABLO] = KEYMAP( /* Base */
|
|
KC_ESC, _______, _______, _______,\
|
|
KC_S, KC_F, KC_I, KC_M, \
|
|
KC_1, KC_2, KC_3, KC_4, \
|
|
TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
|
|
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
|
),
|
|
#else
|
|
[_DIABLO] = KEYMAP( /* Base */
|
|
KC_ESC, _______, _______, _______,\
|
|
KC_S, KC_F, KC_I, KC_M, \
|
|
KC_1, KC_2, KC_3, KC_4, \
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
|
),
|
|
|
|
#endif
|
|
|
|
[_MACROS] = KEYMAP( /* Base */
|
|
KC_OVERWATCH, _______, _______, XXXXXXX,\
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
|
|
KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
|
|
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
|
|
),
|
|
[_MEDIA] = KEYMAP( /* Base */
|
|
KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
|
|
KC_MAKE, _______, RGB_HUI, RGB_HUD, \
|
|
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
|
|
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
|
|
_______, _______, RGB_SAD, RGB_VAD \
|
|
),
|
|
|
|
};
|
|
|
|
|
|
void numlock_led_on(void) {
|
|
PORTF |= (1 << 7);
|
|
}
|
|
|
|
void numlock_led_off(void) {
|
|
PORTF &= ~(1 << 7);
|
|
}
|
|
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
uint16_t kc;
|
|
if (is_overwatch) {
|
|
kc = KC_BSPC;
|
|
}
|
|
else {
|
|
kc = KC_ENTER;
|
|
}
|
|
switch (keycode) {
|
|
#ifdef TAP_DANCE_ENABLE
|
|
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
|
if (record->event.pressed) {
|
|
uint8_t dtime;
|
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
diablo_key_time[dtime] = diablo_times[0];
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
#endif
|
|
case KC_OVERWATCH:
|
|
if (record->event.pressed) {
|
|
is_overwatch = !is_overwatch;
|
|
}
|
|
#ifdef RGBLIGHT_ENABLE
|
|
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
#endif
|
|
return false;
|
|
break;
|
|
case KC_SALT:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Salt, salt, salt...");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_MORESALT:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Please sir, can I have some more salt?!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_SALTHARD:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_GOODGAME:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Good game, everyone!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_GLHF:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Good luck, have fun!!!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_SYMM:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Left click to win!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_DOOMFIST:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_JUSTGAME:
|
|
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_TORB:
|
|
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("That was positively riveting!");
|
|
register_code(KC_ENTER);
|
|
unregister_code(KC_ENTER);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_MAKE:
|
|
if (!record->event.pressed) {
|
|
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_RESET:
|
|
if (!record->event.pressed) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
rgblight_enable();
|
|
rgblight_mode(1);
|
|
rgblight_setrgb(0xff, 0x00, 0x00);
|
|
#endif
|
|
reset_keyboard();
|
|
}
|
|
return false;
|
|
break;
|
|
|
|
|
|
}
|
|
return true;
|
|
}
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
// Sends the key press to system, but only if on the Diablo layer
|
|
void send_diablo_keystroke(uint8_t diablo_key) {
|
|
if (biton32(layer_state) == _DIABLO) {
|
|
switch (diablo_key) {
|
|
case 0:
|
|
SEND_STRING("1");
|
|
break;
|
|
case 1:
|
|
SEND_STRING("2");
|
|
break;
|
|
case 2:
|
|
SEND_STRING("3");
|
|
break;
|
|
case 3:
|
|
SEND_STRING("4");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
|
// Runs the "send string" command if enough time has passed, and resets the timer.
|
|
void run_diablo_macro_check(void) {
|
|
uint8_t dtime;
|
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
|
diablo_timer[dtime] = timer_read();
|
|
send_diablo_keystroke(dtime);
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
void matrix_init_user(void) {
|
|
// set Numlock LED to output and low
|
|
DDRF |= (1 << 7);
|
|
PORTF &= ~(1 << 7);
|
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
rgblight_enable();
|
|
rgblight_set_teal;
|
|
rgblight_mode(1);
|
|
#endif
|
|
|
|
if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) {
|
|
register_code(KC_NUMLOCK);
|
|
unregister_code(KC_NUMLOCK);
|
|
}
|
|
}
|
|
|
|
void matrix_scan_user(void) {
|
|
numlock_led_off();
|
|
if (is_overwatch && biton32(layer_state) == _MACROS) {
|
|
numlock_led_on();
|
|
}
|
|
|
|
// Run Diablo 3 macro checking code.
|
|
#ifdef TAP_DANCE_ENABLE
|
|
run_diablo_macro_check();
|
|
#endif
|
|
}
|
|
|
|
uint32_t layer_state_set_kb(uint32_t state) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
// Check layer, and apply color if its changed since last check
|
|
switch (biton32(state)) {
|
|
case _NAV:
|
|
rgblight_set_blue;
|
|
rgblight_mode(1);
|
|
break;
|
|
case _MACROS:
|
|
rgblight_set_orange;
|
|
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
break;
|
|
case _DIABLO:
|
|
rgblight_set_red;
|
|
rgblight_mode(5);
|
|
break;
|
|
case _MEDIA:
|
|
rgblight_set_green;
|
|
rgblight_mode(22);
|
|
break;
|
|
default:
|
|
rgblight_set_teal;
|
|
rgblight_mode(1);
|
|
break;
|
|
}
|
|
|
|
#endif
|
|
return state;
|
|
}
|
|
void led_set_user(uint8_t usb_led) {
|
|
|
|
}
|