1
0
Fork 0
forked from forks/qmk_firmware
qmk_firmware/keyboards/massdrop/alt/keymaps/jdelkins/keymap.c
Joel Elkins 35dbe8ba03
[Keymap] merge jdelkins userspace and associated keymaps (#11276)
* [Keymap] merge jdelkins userspace and associated keymaps

* Add copyright & license info

* Change rgblight_config.enable to rgblight_is_enabled()

* Update keyboards/dz60/keymaps/jdelkins/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/dz60/keymaps/jdelkins/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/dz60/keymaps/jdelkins/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Remove superfluous includes

* Change EXTRAFLAGS+=-flto to LTO_ENABLE=yes

* Remove unnecessary jdelkins_ss symlink in users

* Add copyright and license notices

* Use preferred way to determine capslock / numlock state

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Add #pragma once to a header

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Include QMK_KEYBOARD_H only once, in userspace header

* Remove unnecessary initialization in matrix_init_keymap

* Do process_record_keymap before cases handled in process_record_user

* Reorganize & simplify secrets feature enablement

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove superfluous break

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* include "print.h" instead of <print.h>

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_cod16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* add #pragma once to a header

Co-authored-by: Ryan <fauxpark@gmail.com>

* include "print.h" instead of <print.h>

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Remove copyright from rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use tap_code16

Co-authored-by: Ryan <fauxpark@gmail.com>

* Use :flash target where possible

* Remove special case flash target and use PROGRAM_CMD

* dz60/jdelkins_ss: use tap_code16

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-06-03 06:59:52 +10:00

505 lines
26 KiB
C

/*
Copyright 2020 Joel Elkins <joel@elkins.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "jdelkins.h"
#include "print.h"
// Idle handling
#define IDLE_TIMEOUT 360
#define _LAYERS _RPT
uint16_t rgb_idle_seconds = 0;
uint16_t rgb_timer;
uint8_t save_layer;
// Macro keycodes
enum alt_keycodes {
U_T_AUTO = USER_SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
U_T_AGCR, //USB Toggle Automatic GCR control
DBG_TOG, //DEBUG Toggle On / Off
DBG_MTRX, //DEBUG Toggle Matrix Prints
DBG_KBD, //DEBUG Toggle Keyboard Prints
DBG_MOU, //DEBUG Toggle Mouse Prints
};
// Tap Dance
int ctl_state = 0;
void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
ctl_state = cur_dance(state);
switch(ctl_state) {
case SINGLE_TAP: qk_leader_start(); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: tap_code(KC_RCTL); break;
case DOUBLE_HOLD: register_code(KC_RCTL); break;
case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break;
case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break;
}
}
void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(ctl_state) {
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_HOLD:
case TRIPLE_HOLD: unregister_code(KC_RCTL); break;
}
ctl_state = 0;
}
void g_finished(qk_tap_dance_state_t *state, void *user_data) {
switch (cur_dance(state)) {
case SINGLE_TAP:
tap_code16(C(KC_END));
break;
case DOUBLE_TAP:
tap_code16(C(KC_HOME));
break;
}
}
enum {
TD_LDCTL,
TD_GUI,
TD_G,
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
[TD_GUI] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_RGUI),
[TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
};
// Layers
const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME,
MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
TD(TD_LDCTL), TD(TD_GUI), KC_LALT, MY_SPC, KC_RALT, MO(_ADJUST),KC_LEFT, KC_DOWN, KC_RGHT
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NO, _______, KC_SPC, _______, _______, _______, _______, _______
),
[_FUNC] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS,
_______, _______, FW_WRD, KC_END, _______, _______, C(KC_INS),KC_PGUP, _______, _______, S(KC_INS),KC_SLCK, KC_PAUS, KC_CALC, KC_END,
_______, KC_HOME, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
_______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[_LAYERS] = LAYOUT(
KC_NO, TO(_QWERTY),TO(_GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_NO
),
[_KP] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, _______,
KC_NUMLOCK, KC_KP_7, KC_KP_8, KC_KP_9, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______, _______,
_______, KC_KP_4, KC_KP_5, KC_KP_6, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______,
_______, KC_KP_1, KC_KP_2, KC_KP_3, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, _______, _______,
_______, _______, _______, KC_KP_0, KC_KP_DOT, TG(_KP), _______, _______, _______
),
[_SECRETS] = LAYOUT(
KC_NO, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_SEC6, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_NO
),
[_ADJUST] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_INS,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO,U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, KC_CALC, KC_END,
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), OSL(_LAYERS), OSL(_SECRETS), _______, _______, KC_MPLY,
_______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, NK_TOGG, DBG_TOG, _______, _______, _______, _______, KC_VOLU, KC_MUTE,
_______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
),
/*
[X] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
*/
};
#ifdef _______
#undef _______
#endif
#define RGB_NULL 254, 254, 254
#define RGB_IS_NULL(rgb) ((rgb).r == 254 && (rgb).g == 254 && (rgb).b == 254)
#define DEFAULT_HSV 255, 255, 128
#define R(COL) { RGB_ ## COL }
#define _______ R(NULL)
#define xxxxxxx R(BLACK)
struct layer_rgb PROGMEM rgbs[_LAYER_MAX] = {
[_QWERTY] = LAYOUT_hsv(LED_FLAG_ALL, RGB_MATRIX_CYCLE_ALL, DEFAULT_HSV),
[_GAME] = LAYOUT_hsv(LED_FLAG_KEYLIGHT, RGB_MATRIX_SOLID_COLOR, DEFAULT_HSV),
[_FUNC] = LAYOUT_rgb(LED_FLAG_KEYLIGHT, RGB_LINK_TO_LAYER(_QWERTY),
R(BLUE), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(BLUE),
R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE),
R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE),
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE),
R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE),
R(BLUE), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(BLUE)
),
[_LAYERS] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR,
R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN),
R(CYAN), xxxxxxx, R(RED), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN),
R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN),
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN),
R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN),
R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN)
),
[_KP] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(YELLOW),xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(YELLOW), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx
),
[_SECRETS] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx
),
[_ADJUST] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR,
R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN),
R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN),
R(GREEN), xxxxxxx, R(BLUE), R(YELLOW), R(BLUE), R(GREEN), R(ORANGE),xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN),
xxxxxxx, R(MAGENTA),R(YELLOW), R(MAGENTA),R(GREEN),R(ORANGE),xxxxxxx, xxxxxxx, R(CORAL), R(CORAL), R(CORAL), xxxxxxx, xxxxxxx, xxxxxxx,
R(GREEN), xxxxxxx, R(WHITE), R(CYAN), R(CYAN), R(CYAN), R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN),
R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN),
R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN)
),
/*
[X] = LAYOUT_rgb(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
*/
};
#undef _______
#define _______ KC_TRANS
static void set_rgb_layer(int layer) {
const struct layer_rgb *cur = &rgbs[layer];
switch (cur->type) {
case type_hsv:
for (uint8_t i = 0; i < DRIVER_LED_TOTAL ; i++) {
if (!(g_led_config.flags[i] & cur->flags))
rgb_matrix_set_color(i, 0, 0, 0);
}
rgb_matrix_set_flags(cur->flags);
if (cur->mode >= RGB_MATRIX_EFFECT_MAX)
rgb_matrix_mode_noeeprom(rgbs[cur->mode - RGB_MATRIX_EFFECT_MAX].mode);
else
rgb_matrix_mode_noeeprom(cur->mode);
rgb_matrix_sethsv_noeeprom(cur->hsv.h, cur->hsv.s, cur->hsv.v);
break;
case type_rgb:
rgb_matrix_set_flags(cur->flags);
if (cur->mode >= RGB_MATRIX_EFFECT_MAX)
rgb_matrix_mode_noeeprom(rgbs[cur->mode - RGB_MATRIX_EFFECT_MAX].mode);
else
rgb_matrix_mode_noeeprom(cur->mode);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
const RGB *m = &cur->rgb[i];
if (!RGB_IS_NULL(*m))
rgb_matrix_set_color(i, m->r, m->g, m->b);
}
break;
}
}
// Runs just one time when the keyboard initializes.
void matrix_init_keymap(void) {
// force numlock on upon startup
if (!NUMLOCK_ON) {
tap_code(KC_NUMLOCK);
}
};
LEADER_EXTERNS();
// Runs constantly in the background, in a loop.
void matrix_scan_keymap(void) {
if (rgb_matrix_get_flags() != LED_FLAG_NONE && timer_elapsed(rgb_timer) > 1000) {
rgb_idle_seconds++;
rgb_timer = timer_read();
}
if (rgb_idle_seconds > IDLE_TIMEOUT) {
rgb_matrix_disable_noeeprom();
rgb_idle_seconds = 0;
}
if (IS_LAYER_ON(_KP)) {
if (NUMLOCK_ON)
rgb_matrix_set_color(15, RGB_GOLD);
else
rgb_matrix_set_color(15, 0, 0, 0);
}
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_ONE_KEY(KC_K) {
layer_invert(_KP);
}
SEQ_ONE_KEY(KC_G) {
layer_invert(_GAME);
}
SEQ_ONE_KEY(KC_KP_5) {
layer_invert(_KP);
}
SEQ_TWO_KEYS(KC_SCLN, KC_1) {
send_secret_string(0);
}
SEQ_TWO_KEYS(KC_SCLN, KC_2) {
send_secret_string(1);
}
SEQ_TWO_KEYS(KC_SCLN, KC_3) {
send_secret_string(2);
}
SEQ_TWO_KEYS(KC_SCLN, KC_4) {
send_secret_string(3);
}
SEQ_TWO_KEYS(KC_SCLN, KC_5) {
send_secret_string(4);
}
SEQ_TWO_KEYS(KC_SCLN, KC_6) {
send_secret_string(5);
}
SEQ_TWO_KEYS(KC_SCLN, KC_M) {
send_secret_string(0);
}
SEQ_TWO_KEYS(KC_SCLN, KC_COMM) {
send_secret_string(1);
}
SEQ_TWO_KEYS(KC_SCLN, KC_DOT) {
send_secret_string(2);
}
SEQ_TWO_KEYS(KC_SCLN, KC_J) {
send_secret_string(3);
}
SEQ_TWO_KEYS(KC_SCLN, KC_K) {
send_secret_string(4);
}
SEQ_TWO_KEYS(KC_SCLN, KC_L) {
send_secret_string(5);
}
}
};
layer_state_t layer_state_set_keymap(layer_state_t state) {
dprintf("layer: %d\n", get_highest_layer(state));
set_rgb_layer(get_highest_layer(state));
#ifdef AUTO_SHIFT_ENABLE
autoshift_enable();
#endif
if (layer_state_cmp(state, _GAME)) {
save_layer = _GAME;
#ifdef AUTO_SHIFT_ENABLE
autoshift_disable();
#endif
}
else if (layer_state_cmp(state, _QWERTY))
save_layer = _QWERTY;
return state;
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
struct layer_rgb *rgb_base_layer = &rgbs[save_layer];
rgb_idle_seconds = 0;
rgb_matrix_enable_noeeprom();
switch (keycode) {
// custom handle KC_GESC to emulate auto shift on it
case KC_GESC:
#ifdef AUTO_SHIFT_ENABLE
if (get_autoshift_state()) {
static uint16_t gesc_timer;
if (record->event.pressed)
gesc_timer = timer_read();
else {
if (timer_elapsed(gesc_timer) > AUTO_SHIFT_TIMEOUT || MODS_SHIFT) {
tap_code16(S(KC_GRV));
} else if (MODS_GUI)
tap_code(KC_GRV);
else
tap_code(KC_ESC);
}
return false;
}
#else // AUTO_SHIFT_ENABLE
return true;
#endif // AUTO_SHIFT_ENABLE
break;
case U_T_AUTO:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
}
return false;
case U_T_AGCR:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
}
return false;
case DBG_MTRX:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
}
return false;
case DBG_KBD:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
}
return false;
case DBG_MOU:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
}
return false;
case RGB_MOD:
if (record->event.pressed) {
if (++rgb_base_layer->mode >= RGB_MATRIX_EFFECT_MAX)
rgb_base_layer->mode = RGB_MATRIX_NONE;
set_rgb_layer(save_layer);
}
return false;
case RGB_RMOD:
if (record->event.pressed) {
if (--rgb_base_layer->mode <= RGB_MATRIX_NONE)
rgb_base_layer->mode = RGB_MATRIX_EFFECT_MAX - 1;
set_rgb_layer(save_layer);
}
return false;
case RGB_HUI:
if (rgb_base_layer->type == type_hsv && record->event.pressed) {
if (rgb_base_layer->hsv.h > 235)
rgb_base_layer->hsv.h = 255;
else
rgb_base_layer->hsv.h += 20;
}
set_rgb_layer(save_layer);
return false;
case RGB_HUD:
if (rgb_base_layer->type == type_hsv && record->event.pressed) {
if (rgb_base_layer->hsv.h < 20)
rgb_base_layer->hsv.h = 0;
else
rgb_base_layer->hsv.h -= 20;
}
set_rgb_layer(save_layer);
return false;
case RGB_SAI:
if (rgb_base_layer->type == type_hsv && record->event.pressed) {
if (rgb_base_layer->hsv.s > 235)
rgb_base_layer->hsv.s = 255;
else
rgb_base_layer->hsv.s += 20;
}
set_rgb_layer(save_layer);
return false;
case RGB_SAD:
if (rgb_base_layer->type == type_hsv && record->event.pressed) {
if (rgb_base_layer->hsv.s < 20)
rgb_base_layer->hsv.s = 0;
else
rgb_base_layer->hsv.s -= 20;
}
set_rgb_layer(save_layer);
return false;
case RGB_VAI:
if (rgb_base_layer->type == type_hsv && record->event.pressed) {
if (rgb_base_layer->hsv.v > 235)
rgb_base_layer->hsv.v = 255;
else
rgb_base_layer->hsv.v += 20;
}
set_rgb_layer(save_layer);
return false;
case RGB_VAD:
if (rgb_base_layer->type == type_hsv && record->event.pressed) {
if (rgb_base_layer->hsv.v < 20)
rgb_base_layer->hsv.v = 0;
else
rgb_base_layer->hsv.v -= 20;
}
set_rgb_layer(save_layer);
return false;
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_base_layer->flags) {
case LED_FLAG_ALL:
rgb_base_layer->flags = LED_FLAG_KEYLIGHT;
break;
case LED_FLAG_KEYLIGHT:
rgb_base_layer->flags = LED_FLAG_UNDERGLOW;
break;
case LED_FLAG_UNDERGLOW:
rgb_base_layer->flags = LED_FLAG_NONE;
break;
default:
rgb_base_layer->flags = LED_FLAG_ALL;
break;
}
}
set_rgb_layer(save_layer);
return false;
default:
return true; //Process all other keycodes normally
}
return true;
}