forked from forks/qmk_firmware
337 lines
12 KiB
C
337 lines
12 KiB
C
/* Copyright 2022 @daliusd
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "flow.h"
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extern const uint16_t flow_config[FLOW_COUNT][2];
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extern const uint16_t flow_layers_config[FLOW_LAYERS_COUNT][2];
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// Represents the states a flow key can be in
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typedef enum {
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flow_up_unqueued,
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flow_up_queued,
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flow_up_queued_used,
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flow_down_unused,
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flow_down_used,
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} flow_state_t;
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#ifdef FLOW_ONESHOT_TERM
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const int g_flow_oneshot_term = FLOW_ONESHOT_TERM;
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#else
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const int g_flow_oneshot_term = 500;
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#endif
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#ifdef FLOW_ONESHOT_WAIT_TERM
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const int g_flow_oneshot_wait_term = FLOW_ONESHOT_WAIT_TERM;
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#else
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const int g_flow_oneshot_wait_term = 500;
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#endif
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flow_state_t flow_state[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = flow_up_unqueued };
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bool flow_pressed[FLOW_COUNT][2] = { [0 ... FLOW_COUNT - 1] = {false, false} };
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uint16_t flow_timers[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
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bool flow_timeout_timers_active[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
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uint16_t flow_timeout_timers_value[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
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uint16_t flow_timeout_wait_timers_value[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
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flow_state_t flow_layers_state[FLOW_LAYERS_COUNT] = {
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[0 ... FLOW_LAYERS_COUNT - 1] = flow_up_unqueued
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};
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bool flow_layer_timeout_timers_active[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = false };
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uint16_t flow_layer_timeout_timers_value[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = 0 };
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uint16_t flow_layer_timeout_wait_timers_value[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = 0 };
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bool is_flow_ignored_key(uint16_t keycode) {
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for (int i = 0; i < FLOW_COUNT; i++) {
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if (flow_config[i][0] == keycode) {
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return true;
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}
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}
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for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
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if (flow_layers_config[i][0] == keycode) {
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return true;
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}
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}
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if (keycode == KC_LSFT || keycode == KC_RSFT
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|| keycode == KC_LCTL || keycode == KC_RCTL
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|| keycode == KC_LALT || keycode == KC_RALT
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|| keycode == KC_LGUI || keycode == KC_RGUI) {
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return true;
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}
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return false;
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}
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bool update_flow_mods(
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uint16_t keycode,
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bool pressed
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) {
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bool pass = true;
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bool flow_key_list_triggered[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
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bool flow_key_list_pressed[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
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bool flow_triggered = false;
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for (uint8_t i = 0; i < FLOW_COUNT; i++) {
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// Layer key
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if (keycode == flow_config[i][0]) {
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if (pressed) {
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flow_pressed[i][0] = true;
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} else {
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flow_pressed[i][0] = false;
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}
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// KC mod key
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} else if (keycode == flow_config[i][1]) {
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if (pressed) {
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if (flow_pressed[i][0]) {
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flow_pressed[i][1] = true;
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flow_key_list_triggered[i] = true;
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flow_triggered = true;
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flow_key_list_pressed[i] = true;
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pass = false;
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}
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} else if (flow_pressed[i][1]) {
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flow_pressed[i][1] = false;
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if (flow_pressed[i][0]) {
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flow_key_list_triggered[i] = true;
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flow_triggered = true;
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pass = false;
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} else if ((flow_state[i] == flow_down_unused)
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|| (flow_state[i] == flow_down_used)) {
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flow_key_list_triggered[i] = true;
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flow_triggered = true;
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pass = false;
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}
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}
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}
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}
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for (uint8_t i = 0; i < FLOW_COUNT; i++) {
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if (flow_key_list_triggered[i]) {
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if (flow_key_list_pressed[i]) {
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if (flow_state[i] == flow_up_unqueued) {
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register_code(flow_config[i][1]);
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}
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flow_timeout_wait_timers_value[i] = timer_read();
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flow_state[i] = flow_down_unused;
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} else {
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// Trigger keyup
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switch (flow_state[i]) {
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case flow_down_unused:
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if (!flow_pressed[i][1]) {
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if (timer_elapsed(flow_timeout_wait_timers_value[i]) > g_flow_oneshot_wait_term) {
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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} else {
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// If we didn't use the mod while trigger was held, queue it.
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flow_state[i] = flow_up_queued;
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flow_timeout_timers_active[i] = true;
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flow_timeout_timers_value[i] = timer_read();
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}
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}
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break;
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case flow_down_used:
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// If we did use the mod while trigger was held, unregister it.
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if (!flow_pressed[i][1]) {
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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}
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break;
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default:
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break;
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}
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}
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} else if (!flow_triggered) {
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if (pressed) {
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if (!is_flow_ignored_key(keycode)) {
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switch (flow_state[i]) {
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case flow_up_queued:
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flow_state[i] = flow_up_queued_used;
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flow_timeout_timers_active[i] = false;
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break;
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case flow_up_queued_used:
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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break;
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default:
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break;
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}
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}
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} else {
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if (!is_flow_ignored_key(keycode)) {
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// On non-ignored keyup, consider the oneshot used.
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switch (flow_state[i]) {
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case flow_down_unused:
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flow_state[i] = flow_down_used;
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break;
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case flow_up_queued:
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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break;
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case flow_up_queued_used:
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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break;
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default:
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break;
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}
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}
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}
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}
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}
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return pass;
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}
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void change_pressed_status(uint16_t keycode, bool pressed) {
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for (int i = 0; i < FLOW_COUNT; i++) {
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if (flow_config[i][0] == keycode) {
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flow_pressed[i][0] = pressed;
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}
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}
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}
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bool update_flow_layers(
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uint16_t keycode,
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bool pressed,
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keypos_t key_position
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) {
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uint8_t key_layer = read_source_layers_cache(key_position);
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bool pass = true;
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for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
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uint16_t trigger = flow_layers_config[i][0];
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uint16_t layer = flow_layers_config[i][1];
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if (keycode == trigger) {
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if (pressed) {
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// Trigger keydown
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if (flow_layers_state[i] == flow_up_unqueued) {
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layer_on(layer);
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change_pressed_status(trigger, true);
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}
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flow_layer_timeout_wait_timers_value[i] = timer_read();
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flow_layers_state[i] = flow_down_unused;
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pass = false;
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} else {
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// Trigger keyup
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switch (flow_layers_state[i]) {
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case flow_down_unused:
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if (timer_elapsed(flow_layer_timeout_wait_timers_value[i]) > g_flow_oneshot_wait_term) {
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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pass = false;
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} else {
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// If we didn't use the layer while trigger was held, queue it.
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flow_layers_state[i] = flow_up_queued;
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flow_layer_timeout_timers_active[i] = true;
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flow_layer_timeout_timers_value[i] = timer_read();
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pass = false;
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change_pressed_status(trigger, true);
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}
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break;
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case flow_down_used:
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// If we did use the layer while trigger was held, turn off it.
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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pass = false;
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break;
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default:
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break;
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}
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}
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} else {
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if (pressed) {
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if (key_layer == layer) {
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// On non-ignored keyup, consider the oneshot used.
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switch (flow_layers_state[i]) {
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case flow_down_unused:
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flow_layers_state[i] = flow_down_used;
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break;
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case flow_up_queued:
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flow_layers_state[i] = flow_up_queued_used;
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flow_layer_timeout_timers_active[i] = false;
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break;
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case flow_up_queued_used:
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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pass = false;
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break;
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default:
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break;
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}
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}
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} else {
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// Ignore key ups from other layers
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if (key_layer == layer) {
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// On non-ignored keyup, consider the oneshot used.
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switch (flow_layers_state[i]) {
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case flow_up_queued:
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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break;
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case flow_up_queued_used:
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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break;
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default:
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break;
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}
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}
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}
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}
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}
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return pass;
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}
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bool update_flow(
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uint16_t keycode,
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bool pressed,
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keypos_t key_position
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) {
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bool pass = update_flow_mods(keycode, pressed);
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pass = update_flow_layers(keycode, pressed, key_position) & pass;
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return pass;
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}
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void flow_matrix_scan(void) {
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for (int i = 0; i < FLOW_COUNT; i++) {
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if (flow_timeout_timers_active[i]
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&& timer_elapsed(flow_timeout_timers_value[i]) > g_flow_oneshot_term) {
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flow_timeout_timers_active[i] = false;
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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}
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}
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for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
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if (flow_layer_timeout_timers_active[i]
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&& timer_elapsed(flow_layer_timeout_timers_value[i]) > g_flow_oneshot_term) {
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flow_layer_timeout_timers_active[i] = false;
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(flow_layers_config[i][1]);
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change_pressed_status(flow_layers_config[i][0], false);
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}
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}
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}
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