forked from forks/qmk_firmware
75 lines
2.1 KiB
C
75 lines
2.1 KiB
C
/*
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Copyright 2019 SwanMatch
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define MASTER_RIGHT
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 52
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_TYPING_HEATMAP
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#else
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 2 // 1 to 2.7
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#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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/*== customize snake effect ==*/
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH RGBLIGHT_LED_COUNT
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/*== customize knight effect ==*/
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 6
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#endif
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/* Audio */
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#ifdef AUDIO_ENABLE
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#define AUDIO_PIN B6
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#define STARTUP_SONG SONG(STARTUP_SOUND)
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#define AUDIO_CLICKY
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#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.0f
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#endif
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//#define RETRO_TAPPING
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#ifdef MOUSEKEY_ENABLE
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#define MOUSEKEY_INTERVAL 20
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#define MOUSEKEY_MAX_SPEED 5
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#define MOUSEKEY_TIME_TO_MAX 60
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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