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qmk_firmware/keyboards/adpenrose/obi/obi.h
2022-09-27 02:16:23 -07:00

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C

// Copyright 2022 Arturo Avila (@ADPenrose)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_all( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2C, K2D, \
K30, K31, K32, K33, K35, K36, K37, K3A, K3B, K3C, K3D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, KC_NO, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, KC_NO, K2C, K2D }, \
{ K30, K31, K32, K33, KC_NO, K35, K36, K37, KC_NO, KC_NO, K3A, K3B, K3C, K3D } \
}