forked from forks/qmk_firmware
4b5dcda126
* Bocaj Layout Revamp
* Pull in Upstream (#1)
* Various tweaks for some Input:Club build processes
* change KEYMAP to LAYOUT for all new keyboards made using this script
* Add support for rev3 of the Atom47 (#2672)
* Added support for rev3 of the Atom47
* Updated Atom47 readme's
* Fix redefine error on rev2 and add maartenwut's keymap
* Fix redefine error on LEdiodes keymap
* Add Nyquist keymap (#2692)
* nyquist
* danielhklein nyquist setup
* shift left controls
* remove readme
* cleanup before pr
* ready for pr
* Adds Phantom TKL support (#2696)
* Add an info.json to phantom keyboard
* Add layouts
- KEYMAP_WINKEYLESS
- KEYMAP_7BIT
- KEYMAP_ISO
- KEYMAP_ISO_WINKEYLESS
* Add key_counts
* Add 2 missing F-Row keys
* Add TKC1800 info.json
Created an info.json for the tkc1800.
* Clueboard 60 info.json
- adds
- LAYOUT_60_ansi
- LAYOUT_60_iso
- KEYMAP_AEK
- KEYMAP
- LAYOUT_60_ansi_split_bs_rshift
* Add the Speedo keyboard
* Fix KC60 info.json file (#2707)
* change KEYMAP to LAYOUT in all the KC60 files
* Redo the info.json file
* Small fixes to TKC1800
- adjust F-row to use 0.25 spacing
- split left shift
- add key_count
* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)
* change diverge 3 KC_KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for handwired arrow pad
* change M10A to LAYOUT for m10-a
* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68
* change KC_KEYMAP to LAYOUT for nano
* Refactor to LAYOUT
* refactor to LAYOUT-ansi and LAYOUT_iso for s65
* LAYOUT conversions for lfkkeyboards
* missed a few renames
* mini1800 for lfkeyobards support of LAYOUT
* Improve state/chord handling and clean up namespace
Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.
Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)
A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.
Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.
The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.
There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.
* Pull information from config.h and rules.mk (#2711)
* Pull information from config.h and rules.mk
* Readd the kbd75 maintainer
* Remove obsolete info.json entries (#2712)
* Clean up some long-standing errors when populating the API (#2715)
* More Configurator Warning Fixes (#2716)
* mf68_ble did not have the correct .c and .h files
* Fix JC65 KEYMAP to LAYOUT
* Change KEYMAP to LAYOUT for s60_x
* Convert KEYMAP to LAYOUT for lets_split boards
* Convert KEYMAP to LAYOUT
* more fixes to keymap for iris
* convert KEYMAP to LAYOUT for levinson keyboard
* change losinggeneration's KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for nyquist
* convert KEYMAP to LAYOUT
* convert KEYMAP to LAYOUT for viterbi
* convert KEYMAP to LAYOUT
* convert KEYMAP and its subsidiries to the LAYOUT standard
* convert KEYMAP and its subsidiries to the new LAYOUT standard
* Normacos keymap for let's split keyboard (#2691)
* Cheers let's split keymap
* fixed typo on norman layer of cheers keymap for let's split
* fixed right handed mappings for home row
* cheers keymap for let's split redefinition
* updated Cheers keymap for let's split
* cheers keymap for let's split updated with some terminal macros
* renamed cheers let's split keymap to a more appropriate normacos
* updated normacos keymap doc / removed non functional keys
* reset let's split rules to default values
* added more spotlight search macros
* normalized keymap comments
* Moved numpad on lower layer
* hhkb jp personal keymap (#2698)
* Add JJ40 Cockpit personal keymap (#2713)
* Add JJ40 Cockpit keymap
* Fix lower layer symbols
* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)
* add readme to ktype keyboard
* add readme to m10a
* add readme to mini1800
* add readme to parent directory
* Revert "Pull in Upstream (#1)"
This reverts commit eeba0cec17
.
* Updates to Bocaj Files
- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance
* Merge remote-tracking branch 'upstream/master'
* Updates to Bocaj
Added Game Layers, Removed Unused Macros
* Removed 'secrets.h'
* Updates to Bocaj
Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues
* Total revisioning of keymap and layout structure
* Missed readme.md file
* Bocaj - Permissive Hold setting enabled
218 lines
5.3 KiB
C
218 lines
5.3 KiB
C
/* Copyright 2016-2017 Erez Zukerman, Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QUANTUM_H
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#define QUANTUM_H
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#if defined(__AVR__)
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#include <avr/pgmspace.h>
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#endif
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#include "wait.h"
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#include "matrix.h"
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#include "keymap.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
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#include "rgb.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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#ifdef SPLIT_KEYBOARD
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#include "split_flags.h"
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#include "rgb_matrix.h"
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#endif
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#include "action_layer.h"
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#include "eeconfig.h"
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#include <stddef.h>
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#include "bootloader.h"
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#include "timer.h"
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#include "config_common.h"
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#include "led.h"
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#include "action_util.h"
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#include <stdlib.h>
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#include "print.h"
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#include "send_string_keycodes.h"
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extern uint32_t default_layer_state;
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#ifndef NO_ACTION_LAYER
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extern uint32_t layer_state;
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#endif
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#ifdef MIDI_ENABLE
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#ifdef MIDI_ADVANCED
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#include "process_midi.h"
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#endif
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#endif // MIDI_ENABLE
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#include "process_audio.h"
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#ifdef AUDIO_CLICKY
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#include "process_clicky.h"
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#endif // AUDIO_CLICKY
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#endif
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#ifdef STENO_ENABLE
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#include "process_steno.h"
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#endif
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#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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#include "process_music.h"
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#endif
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#ifndef DISABLE_LEADER
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#include "process_leader.h"
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#endif
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#define DISABLE_CHORDING
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#ifndef DISABLE_CHORDING
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#include "process_chording.h"
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#endif
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#ifdef UNICODE_ENABLE
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#include "process_unicode.h"
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#endif
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#ifdef UCIS_ENABLE
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#include "process_ucis.h"
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#endif
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#ifdef UNICODEMAP_ENABLE
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#include "process_unicodemap.h"
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#endif
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#include "process_tap_dance.h"
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#ifdef PRINTING_ENABLE
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#include "process_printer.h"
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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#include "process_auto_shift.h"
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#endif
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#ifdef COMBO_ENABLE
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#include "process_combo.h"
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#endif
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#ifdef KEY_LOCK_ENABLE
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#include "process_key_lock.h"
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#endif
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#ifdef TERMINAL_ENABLE
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#include "process_terminal.h"
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#else
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#include "process_terminal_nop.h"
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#endif
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#ifdef HD44780_ENABLE
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#include "hd44780.h"
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#endif
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#define STRINGIZE(z) #z
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#define ADD_SLASH_X(y) STRINGIZE(\x ## y)
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#define SYMBOL_STR(x) ADD_SLASH_X(x)
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#define SS_TAP(keycode) "\1" SYMBOL_STR(keycode)
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#define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode)
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#define SS_UP(keycode) "\3" SYMBOL_STR(keycode)
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#define SS_LCTRL(string) SS_DOWN(X_LCTRL) string SS_UP(X_LCTRL)
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#define SS_LGUI(string) SS_DOWN(X_LGUI) string SS_UP(X_LGUI)
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#define SS_LCMD(string) SS_LGUI(string)
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#define SS_LWIN(string) SS_LGUI(string)
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#define SS_LALT(string) SS_DOWN(X_LALT) string SS_UP(X_LALT)
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#define SS_LSFT(string) SS_DOWN(X_LSHIFT) string SS_UP(X_LSHIFT)
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#define SS_RALT(string) SS_DOWN(X_RALT) string SS_UP(X_RALT)
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#define SEND_STRING(str) send_string_P(PSTR(str))
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extern const bool ascii_to_shift_lut[0x80];
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extern const uint8_t ascii_to_keycode_lut[0x80];
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void send_string(const char *str);
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void send_string_with_delay(const char *str, uint8_t interval);
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void send_string_P(const char *str);
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void send_string_with_delay_P(const char *str, uint8_t interval);
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void send_char(char ascii_code);
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// For tri-layer
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
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uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3);
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void set_single_persistent_default_layer(uint8_t default_layer);
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void tap_random_base64(void);
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#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
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#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
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void matrix_init_kb(void);
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void matrix_scan_kb(void);
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void matrix_init_user(void);
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void matrix_scan_user(void);
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bool process_action_kb(keyrecord_t *record);
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bool process_record_kb(uint16_t keycode, keyrecord_t *record);
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bool process_record_user(uint16_t keycode, keyrecord_t *record);
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void reset_keyboard(void);
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void startup_user(void);
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void shutdown_user(void);
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void register_code16 (uint16_t code);
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void unregister_code16 (uint16_t code);
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#ifdef BACKLIGHT_ENABLE
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void backlight_init_ports(void);
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void backlight_task(void);
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#ifdef BACKLIGHT_BREATHING
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void breathing_enable(void);
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void breathing_pulse(void);
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void breathing_disable(void);
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void breathing_self_disable(void);
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void breathing_toggle(void);
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bool is_breathing(void);
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void breathing_intensity_default(void);
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void breathing_period_default(void);
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void breathing_period_set(uint8_t value);
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void breathing_period_inc(void);
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void breathing_period_dec(void);
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#endif
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#endif
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void send_dword(uint32_t number);
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void send_word(uint16_t number);
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void send_byte(uint8_t number);
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void send_nibble(uint8_t number);
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uint16_t hex_to_keycode(uint8_t hex);
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void led_set_user(uint8_t usb_led);
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void led_set_kb(uint8_t usb_led);
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void api_send_unicode(uint32_t unicode);
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#endif
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