forked from forks/qmk_firmware
3d53ea439c
* Initialize ergodash rev 1 keymap ./util/new_keymap.sh ergodash/rev1 yet-another-developer * Add user space configurations referenced from drashna * Start community layout for ergodash in ortho_5x14 * Remove unused layers * Add userspace layers * Add Userspace gitignore Hide Secrets * Remove userspace unused drashna features * Scrap default keymap and follow drashna's template * Add code referenced from kuchosauronad0 * Make sure that the author is named Developer * Replace middle keys del and bksp with curly brace * Reduce ONESHOT_TIMEOUT from 3sec to 2sec * Remove adjust key AG_SWAP * Disable UNICODEMAP_ENABLE, remove code causing build fail * Increase TAPPING_TERM to 240 Reason: Because Space is also LOWER, space sometimes not registering. PS: I dont want to #define RETRO_TAPPING yet * Update KC_MAKE to use :flash * Remove TAP_ONCE, use tap_code Signed-off-by: Developer <anotherdeveloper@icloud.com> * Remove redundant code implementation of keyboard_post_init_user https://github.com/qmk/qmk_firmware/pull/7046 users/yet-another-developer/leader.c ``` static bool has_ran_yet; if (!has_ran_yet) { has_ran_yet = true; startup_user(); ``` Comment for lines +11 – +14 @drashna: Not needed anymore. You can use keyboard_post_init_user now. Signed-off-by: Developer <anotherdeveloper@icloud.com>
167 lines
9.4 KiB
C
167 lines
9.4 KiB
C
#pragma once
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#include "yet-another-developer.h"
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/*
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Since our quirky block definitions are basically a list of comma separated
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arguments, we need a wrapper in order for these definitions to be
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expanded before being used as arguments to the LAYOUT_xxx macro.
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*/
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#if (!defined(LAYOUT) && defined(KEYMAP))
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# define LAYOUT KEYMAP
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#endif
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// clang-format off
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#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_ortho_5x14_wrapper(...) LAYOUT_ortho_5x14(__VA_ARGS__)
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/* ---------- LEFT HAND ----------- ---------- RIGHT HAND ---------- */
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#define LAYOUT_ergodash_pretty( \
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L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
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L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
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L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
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L30, L31, L32, L33, L34, L35, R31, R32, R33, R34, R35, R36, \
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L40, L41, L42, L43, R43, R44, R45, R46, \
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L36, R30, \
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L44, L45, L46, R40, R41, R42 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05, L06 }, \
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{ L10, L11, L12, L13, L14, L15, L16 }, \
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{ L20, L21, L22, L23, L24, L25, L26 }, \
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{ L30, L31, L32, L33, L34, L35, L36 }, \
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{ L40, L41, L42, L43, L44, L45, L46 }, \
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{ R06, R05, R04, R03, R02, R01, R00 }, \
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{ R16, R15, R14, R13, R12, R11, R10 }, \
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{ R26, R25, R24, R23, R22, R21, R20 }, \
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{ R36, R35, R34, R33, R32, R31, R30 }, \
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{ R46, R45, R44, R43, R42, R41, R40 } \
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}
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/*
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Blocks for each of the four major keyboard layouts
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Organized so we can quickly adapt and modify all of them
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at once, rather than for each keyboard, one at a time.
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And this allows for much cleaner blocks in the keymaps.
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For instance Tap/Hold for Control on all of the layouts
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NOTE: These are all the same length. If you do a search/replace
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then you need to add/remove underscores to keep the
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lengths consistent.
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*/
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#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
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#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#ifdef TAP_DANCE_ENABLE
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#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
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#define _________________COLEMAK_L2________________ KC_BOL, KC_R, KC_S, KC_T, KC_D
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#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
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#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#else
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#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
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#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
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#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
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#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
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#endif
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#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
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#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
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#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
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#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
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#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
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#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
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#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
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#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
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#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
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#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
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#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
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// #define _________________WHITE_R1__________________ KC_V, KC_Y, KC_D, KC_COMM, KC_QUOT
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// #define _________________WHITE_R2__________________ KC_A, KC_T, KC_H, KC_E, KC_B
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// #define _________________WHITE_R3__________________ KC_P, KC_K, KC_G, KC_W, KC_Q
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// #define _________________WHITE_L1__________________ KC_INT1, KC_J, KC_M, KC_L, KC_U
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// #define _________________WHITE_L2__________________ KC_MINS, KC_C, KC_S, KC_N, KC_O // KC_I
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// #define _________________WHITE_L3__________________ KC_X, KC_R, KC_F, KC_DOT, KC_Z
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#ifdef UNICODE_ENABLE
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#define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
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#define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
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#define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
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#define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
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#define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
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#define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
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#endif
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#ifdef UNICODEMAP_ENABLE
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#define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG)
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#define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
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#define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY)
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#define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
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#define _______________UNICODE_R2__________________ X(FIST0), X(FIST2),X(FIST3),X(FIST1), X(OKOK)
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#define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK),X(HOLE), X(DASH)
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#endif
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#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
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#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
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#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
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#define ___________________BLANK___________________ _______, _______, _______, _______, _______
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#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
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#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
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#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
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#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
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#define _________________LOWER_R2__________________ OS_UNI, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
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#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
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#define _________________RAISE_L2__________________ ___________________BLANK___________________
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#define _________________RAISE_L3__________________ ___________________BLANK___________________
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#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
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#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
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#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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#define _________________ADJUST_L1_________________ ___________________BLANK___________________
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#define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________
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#define _________________ADJUST_L3_________________ _______, QWERTY, COLEMAK, DVORAK, WORKMAN
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#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
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#define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________
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#define _________________ADJUST_R3_________________ KC_MUTE, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
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// clang-format on
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