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qmk_firmware/keyboards/momokai/tap_trio/config.h

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C

/* Copyright 2022 Momokai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define MATRIX_ROWS 1
#define MATRIX_COLS 6
#define MATRIX_ROW_PINS { E0 }
#define MATRIX_COL_PINS { E6, B2, B7, D1, D2, D3 }
#define DIODE_DIRECTION COL2ROW
//TODO: implement RGB Matrix
#define RGB_DI_PIN F0
#define RGBLED_NUM 5
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #ifdef RGB_DI_PIN
// #define RGB_MATRIX_LED_COUNT 5
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
// #endif
// #ifdef RGB_MATRIX_ENABLE
// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
// // RGB Matrix Animation modes. Explicitly enabled
// // For full list of effects, see:
// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// #define ENABLE_RGB_MATRIX_SOLID_COLOR
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_BREATHING
// // #define ENABLE_RGB_MATRIX_BAND_SAT
// // #define ENABLE_RGB_MATRIX_BAND_VAL
// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// // #define ENABLE_RGB_MATRIX_DUAL_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// // #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #endif