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qmk_firmware/keyboards/rgbkb/pan/keymaps/default/keymap.c
Xelus22 4e1c5887c5
[Core] Refactor OLED to allow easy addition of other types (#13454)
* add docs

* core changes

* update keyboards to new OLED

* updated users to new OLED

* update layouts to new OLED

* fixup docs

* drashna's suggestion

* fix up docs

* new keyboards with oled

* core split changes

* remaining keyboard files

* Fix The Helix keyboards oled options

* reflect develop

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
2021-08-24 16:28:26 +10:00

119 lines
5.6 KiB
C

/* Copyright 2020 RGBKB
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#include QMK_KEYBOARD_H
enum layer_number {
_QWERTY,
_COLEMAK,
_FN,
_ADJ
};
#define FN_ESC LT(_FN, KC_ESC)
#define FN_CAPS LT(_FN, KC_CAPS)
#define QWERTY DF(_QWERTY)
#define COLEMAK DF(_COLEMAK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_all(
KC_NO, KC_NO,
GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_ADJ),KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
),
[_COLEMAK] = LAYOUT_all(
KC_NO, KC_NO,
GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_ADJ),KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
),
[_FN] = LAYOUT_all(
KC_NO, KC_NO,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,
_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END,
_______, _______, _______, _______, _______, _______, _______, KC_LBRC, _______, KC_RBRC, _______, _______, _______,
_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJ] = LAYOUT_all(
KC_NO, KC_NO,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
_______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______, _______,
_______, _______, _______, RGB_MOD, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, _QWERTY, _COLEMAK
)
};
#ifdef OLED_ENABLE
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("RGBKB Pan\n"), false);
oled_write_P(PSTR("Layer: "), false);
uint8_t layer = layer_state ? biton(layer_state) : biton32(default_layer_state);
switch (layer) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _COLEMAK:
oled_write_P(PSTR("Colemak\n"), false);
break;
case _FN:
oled_write_P(PSTR("Function\n"), false);
break;
case _ADJ:
oled_write_P(PSTR("Adjust\n"), false);
break;
default:
oled_write_P(PSTR("Undefined\n"), false);
// Or use the write_ln shortcut over adding '\n' to the end of your string
//oled_write_ln_P(PSTR("Undefined"), false);
}
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("Numlock On\n") : PSTR(" \n"), false);
oled_write_P(led_state.caps_lock ? PSTR("Capslock On \n") : PSTR(" \n"), false);
}
#endif
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { // First encoder - right
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { // Second encoder - left
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
return true;
}