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qmk_firmware/keyboards/jc65/v32a
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, handwired

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps Remove legacy Grave Escape keycodes (#18787) 2022-10-20 18:04:11 -07:00
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Move WS2812_DRIVER to data driven (#20248) 2023-03-26 18:22:12 +11:00

JC65

JC65

A 65% keyboard with RGB

The JC65 PCB actually has two revisions: A QMK native version, and a PS2AVRGB version. Jchan offered both PCBs as options during the M65-A Round 1 group buy, and were also available choices for the 65% acrylic case group buy.

These docs are for the PS2AVRGB version of the PCB. More info on qmk.fm

Make example for this keyboard (after setting up your build environment):

make jc65/v32a:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make jc65/v32a:default:flash

Reset Key: Hold down the key commonly programmed as left control while plugging in the keyboard.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.