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Change {LED,RGB}_DISABLE_TIMEOUT to {LED,RGB}_MATRIX_TIMEOUT (#18415)

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Ryan 2022-09-26 14:40:15 +10:00 committed by GitHub
parent 9509dfbe39
commit ea2819b2c2
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GPG key ID: 4AEE18F83AFDEB23
138 changed files with 64 additions and 181 deletions

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@ -41,6 +41,7 @@
"LED_MATRIX_CENTER": {"info_key": "led_matrix.center_point", "value_type": "array.int"}, "LED_MATRIX_CENTER": {"info_key": "led_matrix.center_point", "value_type": "array.int"},
"LED_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "led_matrix.max_brightness", "value_type": "int"}, "LED_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "led_matrix.max_brightness", "value_type": "int"},
"LED_MATRIX_SPLIT": {"info_key": "led_matrix.split_count", "value_type": "array.int"}, "LED_MATRIX_SPLIT": {"info_key": "led_matrix.split_count", "value_type": "array.int"},
"LED_MATRIX_TIMEOUT": {"info_key": "led_matrix.timeout", "value_type": "int"},
"LED_MATRIX_HUE_STEP": {"info_key": "led_matrix.hue_steps", "value_type": "int"}, "LED_MATRIX_HUE_STEP": {"info_key": "led_matrix.hue_steps", "value_type": "int"},
"LED_MATRIX_SAT_STEP": {"info_key": "led_matrix.sat_steps", "value_type": "int"}, "LED_MATRIX_SAT_STEP": {"info_key": "led_matrix.sat_steps", "value_type": "int"},
"LED_MATRIX_VAL_STEP": {"info_key": "led_matrix.val_steps", "value_type": "int"}, "LED_MATRIX_VAL_STEP": {"info_key": "led_matrix.val_steps", "value_type": "int"},
@ -77,6 +78,7 @@
"RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"}, "RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"},
"RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"}, "RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"},
"RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"}, "RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"},
"RGB_MATRIX_TIMEOUT": {"info_key": "rgb_matrix.timeout", "value_type": "int"},
"RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"}, "RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"},
"RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"}, "RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"},
"RGB_MATRIX_VAL_STEP": {"info_key": "rgb_matrix.val_steps", "value_type": "int"}, "RGB_MATRIX_VAL_STEP": {"info_key": "rgb_matrix.val_steps", "value_type": "int"},

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@ -278,6 +278,7 @@
"items": {"$ref": "qmk.definitions.v1#/unsigned_int_8"} "items": {"$ref": "qmk.definitions.v1#/unsigned_int_8"}
}, },
"max_brightness": {"$ref": "qmk.definitions.v1#/unsigned_int_8"}, "max_brightness": {"$ref": "qmk.definitions.v1#/unsigned_int_8"},
"timeout": {"$ref": "qmk.definitions.v1#/unsigned_int"},
"hue_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"}, "hue_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
"sat_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"}, "sat_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
"val_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"}, "val_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
@ -328,6 +329,7 @@
"items": {"$ref": "qmk.definitions.v1#/unsigned_int_8"} "items": {"$ref": "qmk.definitions.v1#/unsigned_int_8"}
}, },
"max_brightness": {"$ref": "qmk.definitions.v1#/unsigned_int_8"}, "max_brightness": {"$ref": "qmk.definitions.v1#/unsigned_int_8"},
"timeout": {"$ref": "qmk.definitions.v1#/unsigned_int"},
"hue_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"}, "hue_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
"sat_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"}, "sat_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
"val_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"}, "val_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},

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@ -364,8 +364,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_KEYPRESSES // reacts to keypresses #define LED_MATRIX_KEYPRESSES // reacts to keypresses
#define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects #define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off #define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -791,8 +791,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
#define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -74,7 +74,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define DRIVER_ADDR_1 0b1010000 # define DRIVER_ADDR_1 0b1010000
# define DRIVER_COUNT 1 # define DRIVER_COUNT 1

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@ -72,7 +72,6 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
//# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended //# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -14,7 +14,6 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS //# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -58,7 +58,6 @@
#define DEBOUNCE 5 #define DEBOUNCE 5
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -74,7 +74,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -53,7 +53,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -62,7 +62,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -38,7 +38,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50 #define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -70,7 +70,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -50,7 +50,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -30,7 +30,6 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -58,7 +58,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -51,7 +51,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -43,7 +43,6 @@ And in your `config.h` file, add the following:
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define NO_ACTION_ONESHOT #define NO_ACTION_ONESHOT
#define OLED_TIMEOUT 90000 #define OLED_TIMEOUT 90000
#define RGB_DISABLE_TIMEOUT 90000 #define RGB_MATRIX_TIMEOUT 90000
#define MT_0_0 " 1 " #define MT_0_0 " 1 "
#define MT_0_1 " 2 " #define MT_0_1 " 2 "

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@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define NO_ACTION_ONESHOT #define NO_ACTION_ONESHOT
#define OLED_TIMEOUT 90000 #define OLED_TIMEOUT 90000
#define RGB_DISABLE_TIMEOUT 90000 #define RGB_MATRIX_TIMEOUT 90000
#define MT_0_0 " prev " #define MT_0_0 " prev "
#define MT_0_1 " pl/pa" #define MT_0_1 " pl/pa"

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@ -45,7 +45,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -24,7 +24,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -24,7 +24,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -40,7 +40,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -24,7 +24,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -24,7 +24,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -40,7 +40,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// # define RGB_MATRIX_KEYPRESSES // # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -24,7 +24,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -24,7 +24,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -40,7 +40,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -28,7 +28,6 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT

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@ -39,7 +39,6 @@
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 # define RGB_MATRIX_LED_FLUSH_LIMIT 26
# define DEBOUNCE 3 # define DEBOUNCE 3
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -39,7 +39,6 @@
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 # define RGB_MATRIX_LED_FLUSH_LIMIT 26
# define DEBOUNCE 3 # define DEBOUNCE 3
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -31,7 +31,6 @@
#define DEBOUNCE 5 #define DEBOUNCE 5
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define USB_SUSPEND_WAKEUP_DELAY 5000 # define USB_SUSPEND_WAKEUP_DELAY 5000
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES

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@ -14,7 +14,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -31,8 +31,6 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects // #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
// #define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -17,6 +17,6 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms) #define RGB_MATRIX_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#endif #endif

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@ -17,6 +17,6 @@
#pragma once #pragma once
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms) #define RGB_MATRIX_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#endif #endif

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@ -18,7 +18,7 @@
// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. // At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms) #define RGB_MATRIX_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR // #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR

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@ -19,7 +19,7 @@
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_DISABLE_TIMEOUT 90000 #define RGB_MATRIX_TIMEOUT 90000
#define MACRO_TIMER 5 #define MACRO_TIMER 5

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@ -6,9 +6,9 @@
#if defined(RGB_MATRIX_ENABLE) #if defined(RGB_MATRIX_ENABLE)
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
// number of milliseconds to wait until turning off RGB automatically // number of milliseconds to wait until turning off RGB automatically
#define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min #define RGB_MATRIX_TIMEOUT 300000 // 300 seconds / 5 min
// start fading out before getting disabled // start fading out before getting disabled
// fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT // fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_MATRIX_TIMEOUT
#define RGB_DISABLE_WITH_FADE_OUT #define RGB_DISABLE_WITH_FADE_OUT
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
// number of milliseconds to wait until activating RGB idle effects // number of milliseconds to wait until activating RGB idle effects

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@ -63,11 +63,11 @@ The code customizing RGB light usage is decribed here:
* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc] * link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
When using `RGB_DISABLE_TIMEOUT` addtional options are available: When using `RGB_MATRIX_TIMEOUT` addtional options are available:
* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off. * `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.). Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`. * `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_MATRIX_TIMEOUT`.
Parameters used to define the behavior are: Parameters used to define the behavior are:
[%header] [%header]

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@ -40,7 +40,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* RGB LEDs */ /* RGB LEDs */
#define RGB_DI_PIN B1 #define RGB_DI_PIN B1
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -43,7 +43,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MOUSEKEY_ACCELERATED_SPEED 4800 #define MOUSEKEY_ACCELERATED_SPEED 4800
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
// # define RGB_DISABLE_TIMEOUT 300000 // number of milliseconds to wait until disabling effects // # define RGB_MATRIX_TIMEOUT 300000 // number of milliseconds to wait until disabling effects
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -52,7 +52,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -31,7 +31,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN B4 #define RGB_DI_PIN B4
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -59,7 +59,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_LED_COUNT RGBLED_NUM #define RGB_MATRIX_LED_COUNT RGBLED_NUM
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -59,7 +59,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_LED_COUNT RGBLED_NUM #define RGB_MATRIX_LED_COUNT RGBLED_NUM
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -109,7 +109,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//This is experimental do not enable yet //This is experimental do not enable yet
//#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot) //#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 215 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 215

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@ -31,7 +31,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -31,7 +31,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -30,7 +30,7 @@
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_TIMEOUT 90000 #define RGB_MATRIX_TIMEOUT 90000
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26 #define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL

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@ -28,7 +28,6 @@
#define DEBOUNCE 5 #define DEBOUNCE 5
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -28,7 +28,6 @@
#define DEBOUNCE 5 #define DEBOUNCE 5
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -33,7 +33,6 @@
#define USB_SUSPEND_WAKEUP_DELAY 5000 #define USB_SUSPEND_WAKEUP_DELAY 5000
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -24,6 +24,6 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_DISABLE_WHEN_USB_SUSPENDED
# undef RGB_DISABLE_TIMEOUT # undef RGB_MATRIX_TIMEOUT
# define RGB_DISABLE_TIMEOUT 900000 # define RGB_MATRIX_TIMEOUT 900000
#endif #endif

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@ -10,7 +10,6 @@
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26 #define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -10,7 +10,6 @@
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26 #define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL

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@ -31,7 +31,6 @@
#define DEBOUNCE 5 #define DEBOUNCE 5
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define USB_SUSPEND_WAKEUP_DELAY 5000 #define USB_SUSPEND_WAKEUP_DELAY 5000
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -26,7 +26,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -11,7 +11,6 @@
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26 #define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled

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@ -42,7 +42,6 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)

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@ -50,7 +50,6 @@
#define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_VAL_STEP 8
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define DRIVER_ADDR_1 0b1010000 #define DRIVER_ADDR_1 0b1010000

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@ -62,7 +62,6 @@
#define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_VAL_STEP 8
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define DRIVER_ADDR_1 0b1010000 # define DRIVER_ADDR_1 0b1010000
# define DRIVER_COUNT 2 # define DRIVER_COUNT 2

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@ -61,7 +61,6 @@
#define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_VAL_STEP 8
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL

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@ -58,7 +58,6 @@
#define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_VAL_STEP 8
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
#define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_ALPHAS_MODS

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@ -62,7 +62,6 @@
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue // #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -60,7 +60,6 @@
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -55,7 +55,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
//#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) //#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
//#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) //#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 // #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -44,7 +44,6 @@
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses // #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_ALPHAS_MODS // Sets the default mode, if none has been set // #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_ALPHAS_MODS // Sets the default mode, if none has been set
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -28,7 +28,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5 #define DEBOUNCE 5
/* disable these deprecated features by default */ /* disable these deprecated features by default */
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES

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@ -43,7 +43,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -42,7 +42,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -44,7 +44,6 @@
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -24,4 +24,4 @@
#define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_DISABLE_TIMEOUT 900000 #define RGB_MATRIX_TIMEOUT 900000

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@ -84,7 +84,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_LED_COUNT RGBLED_NUM #define RGB_MATRIX_LED_COUNT RGBLED_NUM
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -87,7 +87,6 @@
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue // #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -47,7 +47,6 @@
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue // #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -32,7 +32,6 @@
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue // #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -65,7 +65,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue // #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -63,7 +63,6 @@
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue // #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)

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@ -8,7 +8,6 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -27,7 +27,6 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -56,7 +56,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended

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@ -34,7 +34,6 @@
#define RGB_MATRIX_LED_COUNT 25 #define RGB_MATRIX_LED_COUNT 25
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -6,7 +6,6 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -25,7 +25,6 @@
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -30,7 +30,6 @@
// 0b0110011 AD <-> VCC // 0b0110011 AD <-> VCC
// 0b0110001 AD <-> SCL // 0b0110001 AD <-> SCL
// 0b0110010 AD <-> SDA // 0b0110010 AD <-> SDA
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#undef ENABLE_RGB_MATRIX_SPLASH #undef ENABLE_RGB_MATRIX_SPLASH

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@ -46,7 +46,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
#define RGB_DI_PIN E2 #define RGB_DI_PIN E2
#define RGB_MATRIX_LED_COUNT 42 #define RGB_MATRIX_LED_COUNT 42
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

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@ -25,7 +25,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -25,7 +25,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -25,7 +25,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -25,7 +25,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -25,7 +25,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -25,7 +25,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -25,7 +25,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -25,7 +25,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -24,7 +24,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_PROCESS_LIMIT 4

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@ -23,7 +23,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3 #define DEBOUNCE 3
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_FRAMEBUFFER_EFFECTS

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@ -62,7 +62,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE #ifdef RGB_MATRIX_ENABLE
# define USE_I2CV2 # define USE_I2CV2
# define RGB_MATRIX_DISABLE_KEYCODES # define RGB_MATRIX_DISABLE_KEYCODES
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_PROCESS_LIMIT 4

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