forked from forks/qmk_firmware
Change {LED,RGB}_DISABLE_TIMEOUT
to {LED,RGB}_MATRIX_TIMEOUT
(#18415)
This commit is contained in:
parent
9509dfbe39
commit
ea2819b2c2
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@ -41,6 +41,7 @@
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"LED_MATRIX_CENTER": {"info_key": "led_matrix.center_point", "value_type": "array.int"},
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"LED_MATRIX_CENTER": {"info_key": "led_matrix.center_point", "value_type": "array.int"},
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"LED_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "led_matrix.max_brightness", "value_type": "int"},
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"LED_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "led_matrix.max_brightness", "value_type": "int"},
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"LED_MATRIX_SPLIT": {"info_key": "led_matrix.split_count", "value_type": "array.int"},
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"LED_MATRIX_SPLIT": {"info_key": "led_matrix.split_count", "value_type": "array.int"},
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"LED_MATRIX_TIMEOUT": {"info_key": "led_matrix.timeout", "value_type": "int"},
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"LED_MATRIX_HUE_STEP": {"info_key": "led_matrix.hue_steps", "value_type": "int"},
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"LED_MATRIX_HUE_STEP": {"info_key": "led_matrix.hue_steps", "value_type": "int"},
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"LED_MATRIX_SAT_STEP": {"info_key": "led_matrix.sat_steps", "value_type": "int"},
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"LED_MATRIX_SAT_STEP": {"info_key": "led_matrix.sat_steps", "value_type": "int"},
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"LED_MATRIX_VAL_STEP": {"info_key": "led_matrix.val_steps", "value_type": "int"},
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"LED_MATRIX_VAL_STEP": {"info_key": "led_matrix.val_steps", "value_type": "int"},
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@ -77,6 +78,7 @@
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"RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"},
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"RGB_MATRIX_CENTER": {"info_key": "rgb_matrix.center_point", "value_type": "array.int"},
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"RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"},
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"RGB_MATRIX_MAXIMUM_BRIGHTNESS": {"info_key": "rgb_matrix.max_brightness", "value_type": "int"},
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"RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"},
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"RGB_MATRIX_SPLIT": {"info_key": "rgb_matrix.split_count", "value_type": "array.int"},
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"RGB_MATRIX_TIMEOUT": {"info_key": "rgb_matrix.timeout", "value_type": "int"},
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"RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"},
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"RGB_MATRIX_HUE_STEP": {"info_key": "rgb_matrix.hue_steps", "value_type": "int"},
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"RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"},
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"RGB_MATRIX_SAT_STEP": {"info_key": "rgb_matrix.sat_steps", "value_type": "int"},
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"RGB_MATRIX_VAL_STEP": {"info_key": "rgb_matrix.val_steps", "value_type": "int"},
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"RGB_MATRIX_VAL_STEP": {"info_key": "rgb_matrix.val_steps", "value_type": "int"},
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@ -278,6 +278,7 @@
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"items": {"$ref": "qmk.definitions.v1#/unsigned_int_8"}
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"items": {"$ref": "qmk.definitions.v1#/unsigned_int_8"}
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},
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},
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"max_brightness": {"$ref": "qmk.definitions.v1#/unsigned_int_8"},
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"max_brightness": {"$ref": "qmk.definitions.v1#/unsigned_int_8"},
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"timeout": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"hue_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"hue_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"sat_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"sat_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"val_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"val_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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@ -328,6 +329,7 @@
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"items": {"$ref": "qmk.definitions.v1#/unsigned_int_8"}
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"items": {"$ref": "qmk.definitions.v1#/unsigned_int_8"}
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},
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},
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"max_brightness": {"$ref": "qmk.definitions.v1#/unsigned_int_8"},
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"max_brightness": {"$ref": "qmk.definitions.v1#/unsigned_int_8"},
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"timeout": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"hue_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"hue_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"sat_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"sat_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"val_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"val_steps": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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@ -364,8 +364,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
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#define LED_MATRIX_KEYPRESSES // reacts to keypresses
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#define LED_MATRIX_KEYPRESSES // reacts to keypresses
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#define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
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#define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
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#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
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#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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@ -791,8 +791,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
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#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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@ -74,7 +74,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define DRIVER_ADDR_1 0b1010000
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# define DRIVER_ADDR_1 0b1010000
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# define DRIVER_COUNT 1
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# define DRIVER_COUNT 1
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@ -72,7 +72,6 @@
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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//# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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//# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -14,7 +14,6 @@
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -58,7 +58,6 @@
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#define DEBOUNCE 5
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#define DEBOUNCE 5
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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@ -74,7 +74,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -53,7 +53,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -62,7 +62,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -38,7 +38,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
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#define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -70,7 +70,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -50,7 +50,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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@ -58,7 +58,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
|
|
|
@ -51,7 +51,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
|
|
|
@ -43,7 +43,6 @@ And in your `config.h` file, add the following:
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
|
|
|
@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define NO_ACTION_ONESHOT
|
#define NO_ACTION_ONESHOT
|
||||||
|
|
||||||
#define OLED_TIMEOUT 90000
|
#define OLED_TIMEOUT 90000
|
||||||
#define RGB_DISABLE_TIMEOUT 90000
|
#define RGB_MATRIX_TIMEOUT 90000
|
||||||
|
|
||||||
#define MT_0_0 " 1 "
|
#define MT_0_0 " 1 "
|
||||||
#define MT_0_1 " 2 "
|
#define MT_0_1 " 2 "
|
||||||
|
|
|
@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define NO_ACTION_ONESHOT
|
#define NO_ACTION_ONESHOT
|
||||||
|
|
||||||
#define OLED_TIMEOUT 90000
|
#define OLED_TIMEOUT 90000
|
||||||
#define RGB_DISABLE_TIMEOUT 90000
|
#define RGB_MATRIX_TIMEOUT 90000
|
||||||
|
|
||||||
#define MT_0_0 " prev "
|
#define MT_0_0 " prev "
|
||||||
#define MT_0_1 " pl/pa"
|
#define MT_0_1 " pl/pa"
|
||||||
|
|
|
@ -45,7 +45,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -40,7 +40,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -40,7 +40,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
// # define RGB_MATRIX_KEYPRESSES
|
// # define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -40,7 +40,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||||
|
|
|
@ -39,7 +39,6 @@
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
# define DEBOUNCE 3
|
# define DEBOUNCE 3
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -39,7 +39,6 @@
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
# define DEBOUNCE 3
|
# define DEBOUNCE 3
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -31,7 +31,6 @@
|
||||||
#define DEBOUNCE 5
|
#define DEBOUNCE 5
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define USB_SUSPEND_WAKEUP_DELAY 5000
|
# define USB_SUSPEND_WAKEUP_DELAY 5000
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
|
@ -14,7 +14,6 @@
|
||||||
|
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -31,8 +31,6 @@
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
|
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
|
||||||
// #define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
|
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -17,6 +17,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
|
#define RGB_MATRIX_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -17,6 +17,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
|
#define RGB_MATRIX_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -18,7 +18,7 @@
|
||||||
|
|
||||||
// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
|
// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
|
#define RGB_MATRIX_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
|
||||||
|
|
||||||
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
|
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
|
||||||
|
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
|
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
#define RGB_DISABLE_TIMEOUT 90000
|
#define RGB_MATRIX_TIMEOUT 90000
|
||||||
|
|
||||||
#define MACRO_TIMER 5
|
#define MACRO_TIMER 5
|
||||||
|
|
||||||
|
|
|
@ -6,9 +6,9 @@
|
||||||
#if defined(RGB_MATRIX_ENABLE)
|
#if defined(RGB_MATRIX_ENABLE)
|
||||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
|
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
|
||||||
// number of milliseconds to wait until turning off RGB automatically
|
// number of milliseconds to wait until turning off RGB automatically
|
||||||
#define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min
|
#define RGB_MATRIX_TIMEOUT 300000 // 300 seconds / 5 min
|
||||||
// start fading out before getting disabled
|
// start fading out before getting disabled
|
||||||
// fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT
|
// fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_MATRIX_TIMEOUT
|
||||||
#define RGB_DISABLE_WITH_FADE_OUT
|
#define RGB_DISABLE_WITH_FADE_OUT
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
// number of milliseconds to wait until activating RGB idle effects
|
// number of milliseconds to wait until activating RGB idle effects
|
||||||
|
|
|
@ -63,11 +63,11 @@ The code customizing RGB light usage is decribed here:
|
||||||
|
|
||||||
* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
|
* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
|
||||||
|
|
||||||
When using `RGB_DISABLE_TIMEOUT` addtional options are available:
|
When using `RGB_MATRIX_TIMEOUT` addtional options are available:
|
||||||
|
|
||||||
* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
|
* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
|
||||||
Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
|
Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
|
||||||
* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`.
|
* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_MATRIX_TIMEOUT`.
|
||||||
|
|
||||||
Parameters used to define the behavior are:
|
Parameters used to define the behavior are:
|
||||||
[%header]
|
[%header]
|
||||||
|
|
|
@ -40,7 +40,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
/* RGB LEDs */
|
/* RGB LEDs */
|
||||||
#define RGB_DI_PIN B1
|
#define RGB_DI_PIN B1
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -43,7 +43,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define MOUSEKEY_ACCELERATED_SPEED 4800
|
#define MOUSEKEY_ACCELERATED_SPEED 4800
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
// # define RGB_DISABLE_TIMEOUT 300000 // number of milliseconds to wait until disabling effects
|
// # define RGB_MATRIX_TIMEOUT 300000 // number of milliseconds to wait until disabling effects
|
||||||
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -52,7 +52,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -31,7 +31,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define DIODE_DIRECTION COL2ROW
|
#define DIODE_DIRECTION COL2ROW
|
||||||
|
|
||||||
#define RGB_DI_PIN B4
|
#define RGB_DI_PIN B4
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -59,7 +59,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
|
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
|
|
|
@ -59,7 +59,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
|
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
|
|
|
@ -109,7 +109,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
//This is experimental do not enable yet
|
//This is experimental do not enable yet
|
||||||
//#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
|
//#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 215
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 215
|
||||||
|
|
||||||
|
|
|
@ -31,7 +31,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -31,7 +31,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -30,7 +30,7 @@
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_DISABLE_TIMEOUT 90000
|
#define RGB_MATRIX_TIMEOUT 90000
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
#define DEBOUNCE 5
|
#define DEBOUNCE 5
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
#define DEBOUNCE 5
|
#define DEBOUNCE 5
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -33,7 +33,6 @@
|
||||||
#define USB_SUSPEND_WAKEUP_DELAY 5000
|
#define USB_SUSPEND_WAKEUP_DELAY 5000
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -24,6 +24,6 @@
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
# undef RGB_DISABLE_TIMEOUT
|
# undef RGB_MATRIX_TIMEOUT
|
||||||
# define RGB_DISABLE_TIMEOUT 900000
|
# define RGB_MATRIX_TIMEOUT 900000
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -10,7 +10,6 @@
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -10,7 +10,6 @@
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||||
|
|
|
@ -31,7 +31,6 @@
|
||||||
#define DEBOUNCE 5
|
#define DEBOUNCE 5
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define USB_SUSPEND_WAKEUP_DELAY 5000
|
#define USB_SUSPEND_WAKEUP_DELAY 5000
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
|
@ -26,7 +26,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -11,7 +11,6 @@
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
// RGB Matrix Animation modes. Explicitly enabled
|
// RGB Matrix Animation modes. Explicitly enabled
|
||||||
|
|
|
@ -42,7 +42,6 @@
|
||||||
|
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
|
|
|
@ -50,7 +50,6 @@
|
||||||
#define RGBLIGHT_SAT_STEP 8
|
#define RGBLIGHT_SAT_STEP 8
|
||||||
#define RGBLIGHT_VAL_STEP 8
|
#define RGBLIGHT_VAL_STEP 8
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||||
#define DRIVER_ADDR_1 0b1010000
|
#define DRIVER_ADDR_1 0b1010000
|
||||||
|
|
||||||
|
|
|
@ -62,7 +62,6 @@
|
||||||
#define RGBLIGHT_SAT_STEP 8
|
#define RGBLIGHT_SAT_STEP 8
|
||||||
#define RGBLIGHT_VAL_STEP 8
|
#define RGBLIGHT_VAL_STEP 8
|
||||||
|
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||||
# define DRIVER_ADDR_1 0b1010000
|
# define DRIVER_ADDR_1 0b1010000
|
||||||
# define DRIVER_COUNT 2
|
# define DRIVER_COUNT 2
|
||||||
|
|
|
@ -61,7 +61,6 @@
|
||||||
#define RGBLIGHT_SAT_STEP 8
|
#define RGBLIGHT_SAT_STEP 8
|
||||||
#define RGBLIGHT_VAL_STEP 8
|
#define RGBLIGHT_VAL_STEP 8
|
||||||
|
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||||
|
|
|
@ -58,7 +58,6 @@
|
||||||
#define RGBLIGHT_SAT_STEP 8
|
#define RGBLIGHT_SAT_STEP 8
|
||||||
#define RGBLIGHT_VAL_STEP 8
|
#define RGBLIGHT_VAL_STEP 8
|
||||||
|
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||||
|
|
|
@ -62,7 +62,6 @@
|
||||||
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
||||||
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
||||||
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -60,7 +60,6 @@
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
||||||
|
|
|
@ -55,7 +55,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
//#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
//#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
|
#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
|
||||||
//#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
//#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
// #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -44,7 +44,6 @@
|
||||||
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_ALPHAS_MODS // Sets the default mode, if none has been set
|
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_ALPHAS_MODS // Sets the default mode, if none has been set
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
|
||||||
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 5
|
#define DEBOUNCE 5
|
||||||
/* disable these deprecated features by default */
|
/* disable these deprecated features by default */
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
|
|
|
@ -43,7 +43,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -42,7 +42,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -44,7 +44,6 @@
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -24,4 +24,4 @@
|
||||||
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||||
|
|
||||||
#define RGB_DISABLE_TIMEOUT 900000
|
#define RGB_MATRIX_TIMEOUT 900000
|
||||||
|
|
|
@ -84,7 +84,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
|
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -87,7 +87,6 @@
|
||||||
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
||||||
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
||||||
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -47,7 +47,6 @@
|
||||||
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
||||||
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
||||||
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -32,7 +32,6 @@
|
||||||
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
||||||
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
||||||
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
|
||||||
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -65,7 +65,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
||||||
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
||||||
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -63,7 +63,6 @@
|
||||||
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
|
||||||
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
|
||||||
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
|
||||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||||
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
|
|
|
@ -8,7 +8,6 @@
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -27,7 +27,6 @@
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -56,7 +56,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
|
|
|
@ -34,7 +34,6 @@
|
||||||
#define RGB_MATRIX_LED_COUNT 25
|
#define RGB_MATRIX_LED_COUNT 25
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -6,7 +6,6 @@
|
||||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
# define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
# define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||||
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -30,7 +30,6 @@
|
||||||
// 0b0110011 AD <-> VCC
|
// 0b0110011 AD <-> VCC
|
||||||
// 0b0110001 AD <-> SCL
|
// 0b0110001 AD <-> SCL
|
||||||
// 0b0110010 AD <-> SDA
|
// 0b0110010 AD <-> SDA
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#undef ENABLE_RGB_MATRIX_SPLASH
|
#undef ENABLE_RGB_MATRIX_SPLASH
|
||||||
|
|
|
@ -46,7 +46,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
#define RGB_DI_PIN E2
|
#define RGB_DI_PIN E2
|
||||||
#define RGB_MATRIX_LED_COUNT 42
|
#define RGB_MATRIX_LED_COUNT 42
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -25,7 +25,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
|
|
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES
|
#define RGB_MATRIX_KEYPRESSES
|
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
|
@ -23,7 +23,6 @@
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 3
|
#define DEBOUNCE 3
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||||
|
|
|
@ -62,7 +62,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#ifdef RGB_MATRIX_ENABLE
|
#ifdef RGB_MATRIX_ENABLE
|
||||||
# define USE_I2CV2
|
# define USE_I2CV2
|
||||||
# define RGB_MATRIX_DISABLE_KEYCODES
|
# define RGB_MATRIX_DISABLE_KEYCODES
|
||||||
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
||||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||||
# define RGB_MATRIX_KEYPRESSES
|
# define RGB_MATRIX_KEYPRESSES
|
||||||
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
# define RGB_MATRIX_LED_PROCESS_LIMIT 4
|
||||||
|
|
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Reference in a new issue