forked from forks/qmk_firmware
370fdb89c2
* adds prototype firmware for wavebeem-gamepad * adds installer script * updates readme * updates title * adds prototype firmware for wavebeem-gamepad * adds installer script * updates readme * updates title * removes unused code * removes more code * simplify code
36 lines
1.3 KiB
Markdown
36 lines
1.3 KiB
Markdown
![Keymap Diagram](https://i.imgur.com/hRjbhEn.png)
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# Gamepad Layout by @wavebeem
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The concept behind this layout is the left side of a computer keyboard,
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optimized with essential keys for playing FPS games. It was designed for TheVan
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RoadKit, but it should work for any 4x4 ortholinear keyboard.
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I play with my pinky on `Shift`, thumb on `Space`, and the rest of my fingers on
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`W A S D`. I use my thumb for `Control`, `X`, and sometimes `C`. I usually use
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`Z` with my ring finger. It also helps to angle my fingers more perpendicular to
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the board in order to allow my thumb to more easily access the `Z X C` row.
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The number keys `1 2 3` are missing for weapon switching, but you can usually
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switch with the mouse wheel or rebind those to `Z X C` or something else.
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The key `R` for reloading is missing, but I prefer to use my extra mouse buttons
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for that.
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I don't really use `Alt` for games, but I kept it around for `Alt-Tab` in
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Windows.
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# Keymap Text Diagram
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```
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+-------+-------+-------+-------+
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| Tab | Q | W | E |
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+-------+-------+-------+-------+
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| Esc | A | S | D |
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+-------+-------+-------+-------+
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| Shift | Z | X | C |
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+-------+-------+-------+-------+
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| F | Alt | Ctrl | Space |
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+-------+-------+-------+-------+
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```
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