forked from forks/qmk_firmware
fdc144d215
* Added KidBrazil custom keymap for CRKBD -Custom Font -Custom OLED output * Added missing readme * Oled Timeout Update for KidBrazil Keymap (#1) * Setup Oled timeout based on simple timer * Cleaned up comments and added timeout for LEDs * Fixed some small errors * Updated oled timout with matrix scan * Updated oled timout with matrix scan * Update withou eeprom * Update timer code * Use process user instead of keymap * Added ifdef to protect oledtimer * Updated with half timeout state for logo * Removed middle tier timer * Final cleanup of unused files * Updated code as per suggestions & requests * Second round of revisions * Updated keymap to better handle LED timeout - Added boolean to hold LED state - Added init function to set rgb to known state - Modified RGB_TOG to work with noeeprom commands * Finished adding the timeout for OLED and testing on CRKBD * Updated documentation * fixed the timeout logic so it works as intended * Update keyboards/crkbd/keymaps/kidbrazil/README.md
64 lines
2.4 KiB
Markdown
64 lines
2.4 KiB
Markdown
# KidBrazil's custom CRKBD Layout
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![Loose Transistor Crkbd](https://user-images.githubusercontent.com/4823043/71268460-0862c000-231b-11ea-8f32-2fe8da4d348a.jpg)
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This is a simple layout that I use for both programming and gaming. It is very
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closely based on the original CRKBD layout with some modifications to the
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position of CTRL and SHIFT.
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## Layers
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This keymap includes a total of 4 Layers:
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- QWERTY
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- NUMBERS
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- SYMBOLS
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- GAMING
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- WEAPONS
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The first three layers are pretty self explanatory and follow closely the
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default keymap for this keyboard. The magic really starts to happen with the
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gaming layer.
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### Gaming Layer
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The gaming layer can be toggled on/off from the SYMBOLS layer. Once on the
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gaming layer it will stay there until you toggle it off again. The gaming layer
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includes normal WASD and most of the keys FPS games use on the left hand. On the
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right hand we have F1-F12 and a few other special keys for games that require
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it.
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### Weapon
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The weapon layer is a momentary layer that can only be reached from the gaming
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layer. This layer preserves the left hand almost unchanged, except for when the
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layer is activated the top row becomes NUM 1 - 6 for wepon selection. The right
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hand is KC_TRNS the whole way so basically it is still the gaming layer.
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## Custom Font
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This keymap includes a custom font for my LooseTransistor logo. It is fine if
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you want to use it I certainly don't mind but if you want your own, just replace
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the glcdfont file here and you should be fine.
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Alternatively you could remove the font config line from the config.h file so it
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will use the default QMK one.
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## OLED
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This Keymap is setup to use the newer OLED API. Some work has been done to
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customize this with showing layer and USB information. I also tried my best to
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get a dormant / sleep state going but it is hit or miss and often only works on
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the master hand.
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## OLED & RGB Matrix timeout
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This keymap will set a automated timeout system for the OLED screen and the RGB
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matrix. After 3 minutes or so the LED screen will display the logo on both
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halves and 5 minutes after that both the LED and the Matrix will be switched
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off.
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Once a user hits the keys again, the LED matrix will turn back on unless the
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user has disabled it via RGB_TOG.
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## Flashing
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To flash this on your CRKBD simply use the `make crkbd:kidbrazil:flash`
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command.
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### TODO
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- Wait for Spit_common to be implemented in CRKBD and revisit the special color
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layers and animations
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