forked from forks/qmk_firmware
fced377ac0
* Branch point for 2020 May 30 Breaking Change * Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954) * Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957) * Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958) * Migrate `ACTION_LAYER_MODS` to `LM()` (#8959) * Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968) * Convert V-USB usbdrv to a submodule (#8321) * Unify Tap Hold functions and documentation (#8348) * Changing board names to prevent confusion (#8412) * Move the Keyboardio Model01 to a keyboardio/ subdir (#8499) * Move spaceman keyboards (#8830) * Migrate miscellaneous `fn_actions` entries (#8977) * Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979) * Organizing my keyboards (plaid, tartan, ergoinu) (#8537) * Refactor Lily58 to use split_common (#6260) * Refactor zinc to use split_common (#7114) * Add a message if bin/qmk doesn't work (#9000) * Fix conflicting types for 'tfp_printf' (#8269) * Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480) * Refactor and updates to TKC1800 code (#8472) * Switch to qmk forks for everything (#9019) * audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484) * Audio enable corrections (2/3) (#8903) * Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582) * Audio enable corrections (Part 4) (#8974) * Fix typo from PR7114 (#9171) * Augment future branch Changelogs (#8978) * Revert "Branch point for 2020 May 30 Breaking Change"
135 lines
5 KiB
Markdown
135 lines
5 KiB
Markdown
# QMK HHKB Keymap: blakedietz
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<!-- TODO: Link to Hasu's geekhack page from his name -->
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<!-- TODO: Link to the ergodox ez layout in this repository -->
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This is my (Blake Dietz's) own take on a QMK keymap for the Happy Hacking Keyboard Pro 2 alternate controller made by Hasu. A lot of the
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functionality was inspired by the ergodox ez default layout.
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## Dependencies
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### macOS
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```bash
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brew tap osx-cross/avr
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brew install avr-libc
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brew install dfu-programmer
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```
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### Windows/Linux
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[Build Environment Setup](https://github.com/jackhumbert/qmk_firmware/wiki#build-environment-setup)
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## Flashing
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You will need to make sure that you have something that you can use to press the button on the alternate controller in
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order to put it into boot mode.
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From the hhkb directory run the following:
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```bash
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make clean
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make hhkb:blakedietz:dfu
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```
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Press the button on the alternate controller to put the board into boot mode.
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You'll see an output similar to the following:
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```bash
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make hhkb:blakedietz:dfu
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Making hhkb with keymap blakedietz and target dfu
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avr-gcc (GCC) 6.2.0
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Copyright (C) 2016 Free Software Foundation, Inc.
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This is free software; see the source for copying conditions. There is NO
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warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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Size before:
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text data bss dec hex filename
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0 22162 0 22162 5692 hhkb_blakedietz.hex
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Compiling: keyboards/hhkb/keymaps/blakedietz/keymap.c [OK]
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Compiling: ./tmk_core/common/command.c [OK]
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Linking: .build/hhkb_blakedietz.elf [OK]
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Creating load file for Flash: .build/hhkb_blakedietz.hex [OK]
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Size after:
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text data bss dec hex filename
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0 22162 0 22162 5692 hhkb_blakedietz.hex
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dfu-programmer: no device present.
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Error: Bootloader not found. Trying again in 5s.
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dfu-programmer: no device present.
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Error: Bootloader not found. Trying again in 5s.
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Bootloader Version: 0x00 (0)
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Erasing flash... Success
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Checking memory from 0x0 to 0x6FFF... Empty.
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Checking memory from 0x0 to 0x56FF... Empty.
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0% 100% Programming 0x5700 bytes...
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[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
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0% 100% Reading 0x7000 bytes...
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[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
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Validating... Success
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0x5700 bytes written into 0x7000 bytes memory (77.68%).
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```
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### Layers
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#### Default
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##### A more "standard" layout
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This layout places tilde in the standard location. Backspace is moved to the two upper-right-most keys and pipe
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is put back where it belongs (where backspace is on the default hhkb2 keymapping).
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##### Hyper key
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<!-- TODO: Link to Brett's article about the thyper key -->
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This layout throws out the HHKB's control key in favor of a Hyper key. Ctrl is instead placed on the z and / keys and
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can be activated with a long press. I find that this is far more ergonomic as it's less of a reach and it allows you to
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alternate to either hand when you need to use `ctrl` as a modifier.
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The hyper key can be held for hyper and tapped for escape. You'll find that this is quite nice for vim.
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Enter is also a hyper key. This allows for symmetry between control and enter. Hold for hyper, tap for enter.
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##### Tap to Hold
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###### CTL, ALT, GUI
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Since the HHKB does not have three super/meta keys, these keys were moved to pinky, ring and middle finger for ctrl, alt/
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option and super respectively. This is closer to home row which I've found causes less strain.
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The Alt and Super keys are instead replaced with layer toggle keys to go to dev and mouse mode respectively.
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###### Space
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Hold space to switch to dev mode. This will put you on a layer to have vim like arrow functionality on h,j,k and l. Use
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this in editors that don't have vim keybindings.
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### Dev
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The Dev layer can be activated holding space or hitting the HHKB's Alt key. This will put you in a mode
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where all function keys are available and left, right, up and down are mapped to their vim equivalents. The function
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keys are mapped in such a way that you can use them for debugging. Typically I map debugging functions in all IDEs to
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the following for a seamless debugging experience (e.g. jumping from Intellij to chrome dev tools and back):
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- f1 -> step over
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- f2 -> step into
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- f3 -> step out
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- f4 -> continue
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- f5 -> set break point on current line
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### Media
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The media layer can be activated by pressing and holding the semi-colon. I've also placed the play and pause key on the
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apostrophe key in the media layer. This allows you to easily roll your pinky from the media toggle (semi-colon) to the
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play/pause key in one fluid motion.
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I've also tried to logically map next/previous track along with volume up/down vim behavior. In vim since middle finger
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goes up on k and index finger goes down on j, next/prev track is k/j respectively. ,/m changes volume up/down
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respectively while toggled to the media layer.
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