forked from forks/qmk_firmware
86e28b4db8
* Adding Files for Zodiark * zodiark.h and keymap.c layout corrections * Apply suggestions from code review Applied all suggestions from zvecr. Co-authored-by: Joel Challis <git@zvecr.com> * Applied all suggestions from fauxpark Co-authored-by: Ryan <fauxpark@gmail.com> * Defined matrix driver * Update keymap with GPL2 * Added GPL2+ to All keymap.c, cleaned up config.h, and removed the rgbmatrixwip keymap * Apply suggestions from code review Removed the two lines from the config.h and changed to the smaller resolution picture on the Readme. Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> * Added VIA keymap * Corrected VIA Keymap oled.c Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
24 lines
1.2 KiB
Markdown
24 lines
1.2 KiB
Markdown
# Zodiark Keyboard
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![Zodiark Split](https://i.imgur.com/49O8aowl.jpg)
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A split keyboard with 5x7 including a thumbcluster, encoders on each side, per key RGB, and 2x I2C headers per side, supporiting 1.3"/.96" 128x64 OLEDs (the 1.3" is an SSH1106 OLED, refer to QMK documentation for limitations), .91" 128x32 OLEDs.
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* Keyboard Maintainer: [Aleblazer](https://github.com/Aleblazer/), [Discord Link](https://discord.gg/BCSbXwskVt)
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* Hardware Supported: Pro Micro and derivatives
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* Hardware Availability: Pending Group Buy - [Discord Link](https://discord.gg/BCSbXwskVt)
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Make example for this keyboard (after setting up your build environment):
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make zodiark:default
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Flashing example for this keyboard:
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make zodiark:default:flash
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Remove TRRS cable from halves, plug into one side, press reset button when asked. Repeat process on the other side.
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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Credit to Sofle and Josef Adamcik <josef.adamcik@gmail.com> for OLED and layer code.
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