forked from forks/qmk_firmware
95309e9af5
* Rename layers_keymap to layer_names * Update Escape and Left Control keys - change KC_GESC to KC_ESC - change KC_LCTL to MT(MOD_LCTL, KC_GRV) * Disable features I don't use Makes the firmware lean. Why? Because I can. :D * Update the readme files * Add KC_F13 through KC_F24 emulation ... and update the readme files accordingly. * Update rules/config - Swap EXTRAFLAGS for LINK_TIME_OPTIMIZATION_ENABLE - remove NO_ACTION_MACRO and NO_ACTION_FUNCTION - Re-enable COMMAND * concatenate full-length and short layer names * enable dynamic macros * update readme files
1.9 KiB
1.9 KiB
@noroadsleft's KC60 keymap
- Table of Contents
- Base Layers
- OS Overlays
- Quake 2 Overlays
- Function Layers
- Other Layers
Layer 7: Windows Fn layer - _FW
Accessed by holding either Fn
key in Layer 0
Arrows, Navigation keys (Insert, Home, Page Up, etc.), and Function keys are here. Also has keys for Calculator, Menu, Volume Control, and shortcuts for Select All, Undo, Cut, Copy, and Paste. Numpad Enter for when I'm working in Adobe Photoshop, because it treats Numpad Enter differently from the regular Enter key.
Layer 8: MacOS-oriented Fn layer - _FM
Accessed by holding either Fn
key in Layer 1
Based on my Windows Fn layer, but swaps a few functions for a MacOS environment. Arrow, Navigation, and Function keys are basically unchanged from Layer 2. This layer enables using either Fn
key as a sort of simulated Command
key, which I find easier to reach and use.
Layer 9: Quake 2 Fn layer - _FQ
Accessed by holding either Fn
key while either Quake 2 overlay is active.
Based on the Windows function layer, but removes some functions that are pointless to have while in the game.
Keycode(s) Sent | Notes |
---|---|
Q2_GRV |
Sends KC_GRV , then enables the Dvorak, Quake 2 Dvorak, and Quake 2 Console layers. |
Next Chapter: Other Layers