forked from forks/qmk_firmware
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* More documentation * Saving crontab for user on host * Restructuring in keeping with recent changes to conventions * Simplify submitting my fave cbbrowne keystroke by using SEND_STRING() * Local change, not apropos to have in this repo * Simplify logic; no need to return so much * Add in a version key * Add docs * Split build date into a separate DEFINE * Ensure there is a value even if not working within a git repo * Should not include the compiled code in the repo * compiled.hex files should not be included in the repo; they represent generated compiled code * Fix spelling in comment * Remove more generated files * Add rule to ignore contents of .build directories; their contents are generated * Revert removals of compiled files
65 lines
2.8 KiB
Markdown
65 lines
2.8 KiB
Markdown
cbbrowne custom keyboard
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Due to cbbrowne@acm.org
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Christopher Browne
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This was originally based on the default keyboard map, but I have been
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doing sundry experimentation:
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1. Experiments
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----------------------------------------
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* To figure things out about the toolset
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* I'm an Emacs guy, so will be needing a fair bit of tuning
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* It made sense to mess around some with keyboard maps.
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- I tried added Workman alongside Dvorak and Colemak
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- Boy, oh boy, these don't help!!!
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- I have done 30 years of learning of Emacs key mappings, and
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these alternative keyboards massively mess me up
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- I added a keypad, originally based on keymaps/numpad.c, but
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mighty substantially revised, as that one seems to be rotated 90
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degrees from usual conventions for number pads
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* The keypad layer also includes some sample "hacks" of cool things,
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all using actions attached in using the function action_get_macro()
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- Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
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of a key generating a bunch of keystrokes. The keystroke is
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sufficiently inconvenient that it isn't terribly practical for me
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to use it, but hey, it shows how others might use this facility
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in a more useful context.
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- Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
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- Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
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- Key [1][3] aka "e" spits out the keymap version number
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2. Some code structure ideas
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---------------------------------------------------
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Each layer is given a name to aid in readability, which is then
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used in the keymap matrix below. The underscores do not denote
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anything - you can have a layer called STUFF or any other name.
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Layer names don't all need to be of the same length, obviously, and
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you could also skip them entirely and just use numbers, though that
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means needing to manage the numbers.
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It is preferable to keep the symbols short so that a line worth of
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key mappings fits compactly onto a line of code. It might be an
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interesting idea to express the maps rotated 90%, so that you
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only need to fit 4 symbols onto each line, rather than 12.
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I used enums to manage layer IDs and macro IDs so that I don't need
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to care (beyond "start at 0", and arguably that's not needed) about
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their values.
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3. Things I did not like about the default mapping
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---------------------------------------------------------
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* I found control too hard to get to. I use it more than Tab, so
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switched it there.
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* Having dash on [lower-j] is a bit nonintuitive, but may be OK
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* I switched ESC/TAB/M(0) around
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* I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
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and shift ESC off the first column so KC_LCTL and KC_LALT can
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be on the first column.
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* I needed to swap ' and ENTER
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