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qmk_firmware/keyboards/dz60/keymaps/_bonfire/README.md
Ethan Beyer 45e71aedf0 [Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not

* testing, still broken

* name change

* I think this is the layout I will try to use to start

* it compiles!

* added norman layout!

* media keys

* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key

* more changes to layout, move Norman to 1 so it was moddable by FCTN

* swapped volume and media, I use volume a lot more than media

* Eh, it's still all in flux.

* I don't want the entire function layer full of dead keys, after all...

* moves escape to the caps lock key and caps lock to the functions layer

* update my readme for posterity

* Updates bonfire dz60 for better escape control

* WIP commit -- this is not working yet

* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference

* updates readme for visual keymap insertion

* removes my layout from the parent folder and keeps it localized

* updates the C code to be more readable

* finished the HELD_ESCAPE code

* finishes v6.1.0

* updates layout names to match repo code style per @mechmerlin

Apply suggestions from code review

* updates to code style per suggestions by @mechmerlin

* Update global-functions.c

updates some personal documentation

* updates hold time for escape on gaming layer

* updates several aspects of the code based on PR requests

* moves a variable
2019-12-12 02:53:39 -08:00

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# Docs
1. https://docs.qmk.fm/#/
2. To build, run: `make dz60:_bonfire`
## Map of Layers
http://www.keyboard-layout-editor.com/#/gists/b19ee1c251c908d9b5ef76965d588937
![Visual Keymap](https://i.imgur.com/DuiUo0W.jpg)
### Todo
- lighting effects based on layer in use
- https://github.com/DanDobrick/qmk_firmware/blob/danDobrick-v60r-layout/keyboards/v60_type_r/keymaps/danDobrick/keymap.c#L140
- rewrite the mod-tap functions to use the non-deprecated way of instancing them