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18 commits

Author SHA1 Message Date
Richard Baptist 381b73fcac Fix the RGB_MATRIX_RAINBOW_PINWHEELS animation (#7365)
The internal naming was `PINWHEELS` instead of `RAINBOW_PINWHEELS`
causing a mismatch between animation definition and the function.
2019-11-15 13:12:34 -08:00
skullY b624f32f94 clang-format changes 2019-08-30 15:01:52 -07:00
Ryan Caltabiano cf215487ba Switching rgb_config_t to use HSV struct 2019-07-12 07:39:35 -07:00
XScorpion2 3ee062222a Fixing effects to respect user sat and val levels (#6275) 2019-07-11 11:29:19 -07:00
Ryan Caltabiano c9a7161d93 Reduce rgb matrix firmware size 2019-05-19 15:23:01 -07:00
Ryan Caltabiano 5c7b37bbbd Added custom center point to rgb matrix 2019-05-19 09:38:38 -07:00
XScorpion2 270b39b2eb Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)
* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions
2019-05-19 09:19:46 -07:00
XScorpion2 0099bbf9a6 Single Color Band scrolling left to right effects (#5867) 2019-05-19 09:09:06 -07:00
XScorpion2 819364ea23 Fix for Solid Reactive mode bug (#5846)
derp, forgot to remove the pragma once
2019-05-11 12:31:31 -07:00
XScorpion2 fd23a0e909 RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812) 2019-05-10 19:56:16 -07:00
XScorpion2 62ba66d618 Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
2019-05-10 16:55:02 -07:00
XScorpion2 60eae7335b RGB Matrix Typing Heatmap (#5786)
* RGB Matrix Typing Heatmap Effect

* Fixing file name and effect init
2019-05-07 19:17:00 -07:00
XScorpion2 af89752bff rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
2019-05-07 16:22:46 -07:00
XScorpion2 3235c8527d Simple fix for selecting which tracked key press to work off of for simple reactive effects (#5745) 2019-05-01 11:36:50 -07:00
XScorpion2 a7113c8ed0 Updated rgb_led struct field modifier to flags (#5619)
Updated effects to test led flags
Updated massdrop to use new flags field for led toggle
2019-04-29 15:18:50 -07:00
M-AS bb52119a6d RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) (#5602)
* added 3 new RGB_Matrix effects

* made cross effect behavior smoother

* removed dead code

* added effect descriptions
2019-04-22 08:37:40 -07:00
Lenbok 2ffa4798a4 Fix bugs that cause compile failures when enabling only some animations. 2019-04-06 10:59:25 -07:00
XScorpion2 c98247e3dd RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
2019-04-02 17:24:14 -07:00