forked from forks/qmk_firmware
5fd68266f5
* initial clueboard_60 support * LED lighting support * fix the clueboard->clueboard_66 rename * Add layout support to clueboard_60 * Fix the 60_iso layout so it's actually iso * add a default keymap for AEK layout * fix clueboard_17 * Fixup the ISO layouts * Fix the `wait_ms()/wait_us()` definitions for chibios * Fix up the wait_ms/wait_us hack. Reduce stack size. * Add a missing #include "wait.h" * commit files that should have already been comitted
34 lines
1.2 KiB
Markdown
34 lines
1.2 KiB
Markdown
Default layout but with a tetris game
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=====================================
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Tetris works by outputting key-presses to make ascii-art in a regular text editor.
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It reads key presses to rotate and move the bricks like a regular tetris game.
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Example
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=======
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![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif)
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Usage
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=====
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1) Open a default text editor
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2) Press the tetris button (Fn + t)
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3) Play tetris
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It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
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Problems
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========
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Drawing ascii-art is too slow to make a pleasant playing experience.
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While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
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Adds 5000 bytes to the hex file.
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Implement in other keyboards
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============================
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- Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
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- Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c``
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- Copy-paste the tetris-related code from this keymap.c to yours.
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- Set a key to trigger F(1) to start tetris mode.
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- Its also a good idea to set a key to stop tetris, here its escape.
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You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/>
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